GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: January 07, 2016 11:17PM
Posted by: Atticus.
Turbo Lover Wrote:
-------------------------------------------------------
> My layout of the Österreichring is in
> retrospective not correct at all. The part between
> Dr. Tiroch Kurve and Bosch Kurve is pretty wrong.
> Still have plans to do an overhaul.


I figured plenty of the track maps of the old layout out there are simply not correct (like with the old Kyalami) and that may be part of the issue you or Pedro experienced with your versions.

However, I found, no, in fact I just stumbled upon an image just by happenstance, which I made an overlay of on top of my Google Maps image and, to my utter surprise, it fit perfectly.

Here you go: [www.racingsportscars.com]

It basically solved all my layout issues around the old parts (Rindt Kurve was my biggest problem) and it shows on the track cams nicely.

EDIT: It's a 1969-1975 layout before the squeezing of the Vost Hugel and the text also informs us that, in terms of elevation, the biggest uphill or downhill slope of the circuit is 10%.



My workthread - [www.grandprixgames.org]
Full of classic F1/non-F1 track layouts

My blog about F1 performance analysis - [thef1formbook.wordpress.com]




Edited 2 time(s). Last edit at 01/10/2016 07:51PM by Atticus..
Re: GP4 Track Editing - new new thread
Date: January 07, 2016 11:26PM
Posted by: Turbo Lover
I think about an Österreichring version for GP4 which incorporates Pedro's 3d work with your dat file. :)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: January 08, 2016 12:14AM
Posted by: Atticus.
That would undoubtedly be the best, he's pretty fantastic at creating environment (if not at creating accurate layouts).

As for my .dat, thanks for believing in it, I'm hanging on and hope that I will succeed with it. :-)



My workthread - [www.grandprixgames.org]
Full of classic F1/non-F1 track layouts

My blog about F1 performance analysis - [thef1formbook.wordpress.com]
Re: GP4 Track Editing - new new thread
Date: January 09, 2016 04:33PM
Posted by: Turbo Lover
Looking forward to it.



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: January 11, 2016 03:42PM
Posted by: Atticus.
Thanks. Although, in any case, I've slotted any release for a bit later on. Up next it's something similar, a re-work, in a way, too, and it will have much more of a connection to F1 winter testing than the Österreichring...



My workthread - [www.grandprixgames.org]
Full of classic F1/non-F1 track layouts

My blog about F1 performance analysis - [thef1formbook.wordpress.com]
Re: GP4 Track Editing - new new thread
Date: January 11, 2016 03:47PM
Posted by: Turbo Lover
I wouldn't mind to have a sneak peek on your Österreichring track prior to release. ;-)



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: May 17, 2016 03:19PM
Posted by: cleberpister
Hello!
Which file have to edit to set or change a heat spot on the track? GP4Builder? trackxx2001.gp4? S1CTXX.dat? Grateful

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: May 17, 2016 06:31PM
Posted by: Lo2k
None of them. Sadly I don't remind if (and how) they can be edited.

Re: GP4 Track Editing - new new thread
Date: May 17, 2016 10:36PM
Posted by: Turbo Lover
Laurent, it seems that the feature "Sort Car Objects" can't be chosen in the latest version. Could you check?



My Grand Prix 4 Files

I'm a total dick. How many people can say that?
Re: GP4 Track Editing - new new thread
Date: May 18, 2016 02:32AM
Posted by: auscain
@cleberpister

Open the track.wad that you want to adjust the heat haze on.

MAPS/TRACK (name) there you will find ____.hze (eg. bathurst.hze). Using notepad you can open and edit the file. Save and drop it back in the .wad

To get the coordinates like this for Bathurst which are not final.

HAZE00 1067.001 -53.477 -91.782 30.000 1076.406 -62.382 -426.741 30.000
HAZE01 1076.406 -62.382 -426.741 30.000 1068.833 -58.627 -255.083 30.000

Go into the Builder and create a new vertical object where you want the heat haze to show. Use the X Y Z coordinates to modify in the .hze file

You can have multiple heat haze, not just one or two, so have fun with it. You can also turn it on or off in the graphics.

I did leave out a bunch of steps I am sure you can figure out from here.

And good luck in your editing.
Re: GP4 Track Editing - new new thread
Date: May 22, 2016 09:16PM
Posted by: auscain
I worked on the Bathurst heat haze and I thought I would share some stuff.
Sorry if they were previously known but I did search around to no avail.

It is possible to use the Builder to get the coordinates as you see below.
bathurst_Haze.crd
1071,CROWD_Tower02Seats,-851.068,97.453,60.377,30.000
1271,CROWD_BathurstStands06_FULL,1103,-53.346,-296.35,30.000
1272,CROWD_BathurstStands05_FULL,1103.051,-53.278,-285.376,30.000
1273,CROWD_BathurstStands04_FULL,1103.051,-53.278,-274.199,30.000
1274,CROWD_BathurstStands03_FULL,1053.983,-49.424,-227.838,30.000
1275,CROWD_BathurstStands01_FULL,1105.251,-47.599,-275.627,30.000
1291,CROWD_Camera01_FULL,1057,-58.8,-393.1,30.000
1320,CROWD_Camera02_FULL,-461.533,107.725,488.6,30.000
1390,CROWD_Haze_00,1073.161,-57.067,-150.319,30.000
1391,CROWD_Haze_01,510.97,-24.217,-17.478,30.000

The tex file does not work with (,) separation. You can just take it into Word and use 'find and replace', or just edit manually.

It seems that gp4.exe only allows one heat haze per horizon or straight.

It does not seem to matter what name that you give Road Heat Haze_00 coordinates.

Haze_00 1073.161= X -57.067=Z -150.319= Y coordinates. 9.000= width of the haze 2.000= wave? 0.462 0.000 0.887= distortion?
In the end I just settled for the Monaco distortion numbers.

New Road Heat Haze file:
bathurst.hze
RoadHeatHaze_00 1073.161 -57.067 -150.319 9.000 2.000 0.462 0.000 0.887
Haze_01 510.97 -24.217 -17.478 10.000 0.050 0.500 0.000 0.050
Re: GP4 Track Editing - new new thread
Date: June 16, 2016 11:28PM
Posted by: tumyeto
hello,

When I want to move a vertex, if it is too close to another one, he is to magnetize to him.
An option exists to remove this magnet ?
Thank you
Re: GP4 Track Editing - new new thread
Date: June 17, 2016 01:06AM
Posted by: auscain
Go to Preferences / Computation- Vertice Options- Influence distance [ 0 ]

Sorry about the delay everybody seems to be busy these days.
Re: GP4 Track Editing - new new thread
Date: June 17, 2016 02:14AM
Posted by: tumyeto
With the inlfuance distance on 0, it does not work, vertex are always magnetized.
Re: GP4 Track Editing - new new thread
Date: June 17, 2016 02:26AM
Posted by: auscain
If I am understanding you correctly use unweld.
Re: GP4 Track Editing - new new thread
Date: June 17, 2016 01:15PM
Posted by: tumyeto
Sorry i don't understand
Re: GP4 Track Editing - new new thread
Date: June 17, 2016 02:52PM
Posted by: Lo2k
Select the vertex, go to edit menu and choose Unweld.
By default, vertices are shared by several faces. Using unweld copy the vertex to be independant for each face (despite being at the exact same place).
Then click close to the vertex you want to move a bit Inside the face it belongs to and only the vertex from this face will move.

Re: GP4 Track Editing - new new thread
Date: June 17, 2016 06:40PM
Posted by: tumyeto
Thank you !
Re: GP4 Track Editing - new new thread
Date: June 23, 2016 11:36AM
Posted by: SchueyFan
I noticed in the GPGSL screens of my Bathurst update that some objects are reflected however I don't have this problem when I run the track - is there any way I can fix this?




From what I can tell from the screens it only happens at certain distances too.





X (@ed24f1)
Re: GP4 Track Editing - new new thread
Date: June 23, 2016 12:19PM
Posted by: Lo2k
Hmm, this automatic reflection is usualy done during wet weather conditions.
It at least witnesses that base position of the object is not set correctly as for such flying objects, it should be set at ground altitude for reflection object to be generated properly as if mirrored.
What's weird is that it would happen during sunny weather (or maybe your screens were taken during weather transition between sunny and rainy.
Or maybe there's a setting to force reflection of an object all the time but I'm not sure about it. It's a long time I dealt with such elements.

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