Lo2k Wrote:
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> Yep, it's normal.
> The game replaces all TRACKxxx .gp4 tarmac parts
> with the mesh from the trackname_track.bin file.
> On top of that, as TRACKxxx parts are ignored,
> their texture assignment is too and tarmacmap.tex
> is mapped over trackname_track.bin mesh.
> And on top of that (again), .bin files use an
> hardcoded texture lod that will automatically
> reduce size of the texture depending on
> distance...
>
> All of this results in what you can witness above
> :/
Thanks for your explanation Laurent!
Hmm a bit of a shame... If I were to lower the .bin files in altitude, and rename all the TRACKxxx parts to something else, then I guess that would be a workaround? I imagine that might cause problems in wet weather though..
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Tahitian GP Circuit
[
www.grandprixgames.org]
Easter Island Circuit
[
www.grandprixgames.org]
Edited 1 time(s). Last edit at 12/14/2014 11:12PM by salvasirignano.