GP4 Track Editing - new new thread

Posted by markko 
Re: GP4 Track Editing - new new thread
Date: December 23, 2014 09:16AM
Posted by: Lo2k
If you changed your lagoon texture from DXT5 with full transparency to DXT1 with semi transparency, it might be fixed...

The only other case I got such front-back mix was when I set this line to 8 in f1graphics.cfg :
7 ; Set 0 => no 8bit alpha (all stencil - yuck) 8 => all 8bit alpha (no stencil - nice) else 1-7 as cut off

Re: GP4 Track Editing - new new thread
Date: December 23, 2014 06:29PM
Posted by: salvasirignano
Thanks for your reply Laurent! :)
I tried both of those actions without success unfortunately. DXT1 and semi transparency solved the issue, but created another one in that my lagoon had white parts that were supposed to be transparent. (The lagoon texture is mapped to a larger oval object, with black around the outside of the lagoon texture so the "unused" part of the oval is invisible)

However, I tried A8R8G8B8 with semi transparency, and it worked! :) Hurray!



===================================================================================
Tahitian GP Circuit
[www.grandprixgames.org]
Easter Island Circuit
[www.grandprixgames.org]
Re: GP4 Track Editing - new new thread
Date: December 23, 2014 06:49PM
Posted by: Lo2k
Great !
And the greatest is to see someone using my dials and position bar ! :D

Re: GP4 Track Editing - new new thread
Date: December 23, 2014 08:47PM
Posted by: salvasirignano
Lo2k Wrote:
-------------------------------------------------------
> Great !
> And the greatest is to see someone using my dials
> and position bar ! :D

;)

===================================================================================
Tahitian GP Circuit
[www.grandprixgames.org]
Easter Island Circuit
[www.grandprixgames.org]
Re: GP4 Track Editing - new new thread
Date: December 30, 2014 02:08PM
Posted by: cleberpister
Hello!
Where do I edit the speed trap?
I want to change the location of measurement of speed. Thanks. (Y)

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: December 30, 2014 03:56PM
Posted by: auscain
Click on the pit lane sector where you want to add the command: start= 96 cmd – stop=97 or go to Tools - Track Flags List click on the cmd to move it and use GP4 Tweaker for speed adjuments.
Re: GP4 Track Editing - new new thread
Date: December 31, 2014 12:48PM
Posted by: cleberpister
OK, but I want to learn how to edit speed measurement on the track, that is, the maximum speed (Not in the pitlane) ;-)

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: December 31, 2014 05:40PM
Posted by: auscain
In the GPxPatch GPxCInfo Info items add Speed. Edit filters and Edit rangers. I’ve never actually tried working on this before but that’s where it’s at. There is a measurement for % after start or m... Good luck ReadMe

I have been entertaining the idea of building a Position Tower for Bathurst with this tool.



Edited 1 time(s). Last edit at 12/31/2014 06:38PM by auscain.
Re: GP4 Track Editing - new new thread
Date: December 31, 2014 07:38PM
Posted by: Briere
I actually asked SDI that very question, but I got no answer. I'll try to bump it and hopefully I'll get something :)
Re: GP4 Track Editing - new new thread
Date: April 11, 2015 02:41PM
Posted by: n00binio
n00binio schrieb:
-------------------------------------------------------
> Hi guys,
>
> not sure whether this is of any interest (or
> already known), but I'll just leave this in here:
>
> I guess more or less everyone knows this annoying
> pitstop bug when cc cars get stuck in front of
> their pitcrew. Usually the reason is a wrong
> pitlane sector length. Recently I noticed that the
> wheelbase (that's at least my current
> understanding) can also influence this behaviour.
> A couple of circuits work fine with the standard
> gp4 wheelbase cars but e.g. the rather long 2014
> cars get stuck in the pitlane both in FP and
> qualifying (cannot be moved back into the pits
> after a stint) and in the race. The wheelbase set
> in the physics file has no influence, it seems to
> be related to carshape itself. Changing the
> pitlane sector length does not help in these cases
> and so far I have not found a fix for this
> problem. I suspect the sector and/or banks width
> could be responsible but I have not looked into
> that in detail.

Took some time but i revisited this issue. Lo2k suggested to have a look at the pitlane verges (command should be present + nonzero width) but I think I can rule this out as well. I made sure the command is present and played around with the values for width a bit but the problem remains (various tracks, e.g. the post 2002 hockenheim, shanghai, newer versions of montreal). Is anyone else experiencing this issue?



used to be GPGSL's Nick Heidfeld
Re: GP4 Track Editing - new new thread
Date: April 14, 2015 09:21PM
Posted by: gezere
A quick question for the masters of tracks.
I know that objects can only be displayed for the race event. Does the reverse possible?
Meaning the possibility to not display objects ONLY for the race...
Thanks by advance guys;-)

Re: GP4 Track Editing - new new thread
Date: April 14, 2015 09:29PM
Posted by: Prblanco
If I'm not mistaken, CROWD_ objects do so. Those that end with _FULL are displayed only in qualifying and race, those without are displayed only in practice sessions.


My unfinished tracks: [www.grandprixgames.org]
Send bug reports and track editing questions to f1virtualblog@gmail.com
Re: GP4 Track Editing - new new thread
Date: April 16, 2015 07:31PM
Posted by: neldav03
I'm thinking of beginning work on a Formula E track soon... but am I right in saying that the pit lane must be in the same location as the start/finish straight?
Re: GP4 Track Editing - new new thread
Date: April 16, 2015 09:50PM
Posted by: klausfeldmann
neldav03 schrieb:
-------------------------------------------------------
> I'm thinking of beginning work on a Formula E
> track soon... but am I right in saying that the
> pit lane must be in the same location as the
> start/finish straight?

You're right. First and last pitlane sector have to cross the start/finish-line ;-).
Re: GP4 Track Editing - new new thread
Date: April 17, 2015 02:10PM
Posted by: cleberpister
Hello!
I'm working on .col file and is almost perfect, only the last part (last track) cars are without a shadow, in other parts of the track is OK, how to fix?

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: April 26, 2015 12:35AM
Posted by: cleberpister
Hi! Problem solved! (Y)

How to position the car into the garage? The cars in the pits in Sakhir are almost out of the garage....thanks

AYRTON SENNA FOREVER!
Re: GP4 Track Editing - new new thread
Date: April 26, 2015 07:44AM
Posted by: Lo2k
Car garage rest position is set in Magic data (distance from track and orientation, items 91, 92 and 93 in GP4 Builder)

Re: GP4 Track Editing - new new thread
Date: April 26, 2015 10:31PM
Posted by: maxi82
hello partners! I have a problem when entering the pits on race, the car is as locked and can not do anything mechanical. not how to solve this problem :(



my works
[www.grandprixgames.org]
Re: GP4 Track Editing - new new thread
Date: April 26, 2015 10:45PM
Posted by: Lo2k
@Maxi82: did you set F7 commands with right width >0 for all of the garage sectors ?

Re: GP4 Track Editing - new new thread
Date: April 26, 2015 10:56PM
Posted by: maxi82
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