Hi all,
I have a few questions about pit stops and strategy in GP4.
Am I right in thinking that any soft or hard compounds contained in a mod are purely graphical?
For example the 2009 mod has some teams running stripped options and some teams unmarked hards, but of course both the soft and harder compounds are available (in the pit stop menu) to all and changing your selection doesn't change the 'graphical look' only grip & wear levels.
I can't find anywhere what the actual tyre regs were for the year the game was released. My guess is the regs for that year will remain in all races (no matter the mod your using)? I'm trying to understand how strategy and tyre selection works in the races, where to select strategy etc and when my tyre choice has to be made. This will then help me understand what is just for 'look' and what is going to effect the physics and therefore strategy.
The best example is 2014, I can set the graphical look to have a mixture of soft and hards, but what is the 'real' strategy for the original game and how does it effect the player and ai?
Also, if a race sees the weather change, I have found the pit stop command button, but how do you tell the crew which wet/dry tyre you want?