2016 cars by RSCT

Posted by RSCT 
laazio Wrote:
-------------------------------------------------------
> @Excalibur: the wad has no problem, i renamed
> correctly all mclaren lods, TeamEditor works fine
> with all the other cars, it gives me error (
> Erreur E/S 998) only when i select mercedes slot.
> :(
> @Jimberg76: u have some problem too?

Yes, the same.
And the helmet see how it was, not moving even using the tweaker.



Juliano Marques
===========================

[www.youtube.com]
[www.instagram.com]



Edited 1 time(s). Last edit at 06/12/2016 02:41PM by jmberg76.
Re: 2016 cars by RSCT SOCHI Mercedes W07 RELEASED!!!
Date: June 12, 2016 02:57PM
Posted by: laazio
@jimberg76: well i don't have that problem with helmet position but at least i'm not the only one in trouble, TeamEditor works fine with a cars.wad with previous mercedes for u too?
Anyone else have some problems in addition to the two of us?
Thanks.
@laazio: Yes with the previous Mercedes works perfect.

Juliano Marques
===========================

[www.youtube.com]
[www.instagram.com]
Re: 2016 cars by RSCT SOCHI Mercedes W07 RELEASED!!!
Date: June 12, 2016 03:23PM
Posted by: laazio
@jimberg76: we can only wait to see if someone else have our problem otherwise we have to use the previous mercedes that is great too anyway.
Re: 2016 cars by RSCT SOCHI Mercedes W07 RELEASED!!!
Date: June 12, 2016 06:12PM
Posted by: Garden
Excalibur Wrote:
-------------------------------------------------------
> @Laazio: Well, I am sorry but I don't know why you
> have got this error...
>
>

I am sorry to interrupt, how do you see textures in Team Editor? I also have Team Editor 3.5 but I don't see car textures just white cars.



Edited 1 time(s). Last edit at 06/12/2016 06:16PM by Garden.
laazio écrivait:
-------------------------------------------------------
> @jimberg76: we can only wait to see if someone
> else have our problem otherwise we have to use the
> previous mercedes that is great too anyway.

You don't need TeamEditor to play with the new Mercedes ingame... Teameditor is useful for a preview of your car and to set the coordinates but there are other tools or way to get the coordinates or to set the cars order...

@Garden: you have to put the tga textures of the car(s) into the cam textures folder where is installed Teameditor...

____________________________________________________________________________________________________________________________________________





Edited 2 time(s). Last edit at 06/12/2016 08:07PM by Excalibur.
Re: 2016 cars by RSCT SOCHI Mercedes W07 RELEASED!!!
Date: June 12, 2016 09:10PM
Posted by: Garden
Ah ok, thanks!
@Excalibur: I managed adjust all tweak positions, follow the link below:

gp4tweak_data (Positions)

Juliano Marques
===========================

[www.youtube.com]
[www.instagram.com]
Re: 2016 cars by RSCT SOCHI Mercedes W07 RELEASED!!!
Date: June 13, 2016 01:46AM
Posted by: laazio
@Excalibur: yes i use gp4 tweaker to set coordinates and positions and it works fine even with the new mercedes, i'm only searching a reason for this strange problem with TeamEditor that i never had before and I have it only with the new mercedes.
thanks anyway.
laazio écrivait:
-------------------------------------------------------
> @Excalibur: yes i use gp4 tweaker to set
> coordinates and positions and it works fine even
> with the new mercedes, i'm only searching a
> reason for this strange problem with TeamEditor
> that i never had before and I have it only with
> the new mercedes.
> thanks anyway.

I understand Laazio. Undortunately, I can't help with E/S errors with TeamEditor as it works well with me... It maybe because the new mercedes reached the limits in terms of faces and vertices but it may be also due to many others things... So, if you want help with TeamEditor, maybe you should create a thread for this... You would get probably more answers or error signification by Lo2k...

@Juliano: Thank you for your complete tweaker settings. Is your car order the same than the real 2016 season? from team 1 to 11: Mercedes, Ferrari, Red Bull, Williams, Force India, Toro Rosso, Mclaren, Haas, Renault, sauber, Manor?

____________________________________________________________________________________________________________________________________________

Excalibur Wrote:
-------------------------------------------------------
> laazio écrivait:
> --------------------------------------------------
> -----
> > @Excalibur: yes i use gp4 tweaker to set
> > coordinates and positions and it works fine
> even
> > with the new mercedes, i'm only searching a
> > reason for this strange problem with TeamEditor
> > that i never had before and I have it only with
> > the new mercedes.
> > thanks anyway.
>
> I understand Laazio. Undortunately, I can't help
> with E/S errors with TeamEditor as it works well
> with me... It maybe because the new mercedes
> reached the limits in terms of faces and vertices
> but it may be also due to many others things...
> So, if you want help with TeamEditor, maybe you
> should create a thread for this... You would get
> probably more answers or error signification by
> Lo2k...
>
> @Juliano: Thank you for your complete tweaker
> settings. Is your car order the same than the real
> 2016 season? from team 1 to 11: Mercedes, Ferrari,
> Red Bull, Williams, Force India, Toro Rosso,
> Mclaren, Haas, Renault, sauber, Manor?

@Excalibur: Yes, I use the 2016 sequence with lods renameds.
Mercedes, Ferrari, Williams, Red Bull, Force India, Renault, Toro Rosso, Sauber, McLaren, MRT and Haas. That´s it.

Juliano Marques
===========================

[www.youtube.com]
[www.instagram.com]



Edited 1 time(s). Last edit at 06/13/2016 12:45PM by jmberg76.
Re: 2016 cars by RSCT
Date: June 13, 2016 06:29PM
Posted by: laazio
@excalibur: no problem, i can play with the new mercedes in the wad, just no more mercedes updates untill the end of the season ;););)
i try to create a thread as u suggest.
thanks again for ur great work and ur help.



Edited 1 time(s). Last edit at 06/14/2016 02:41PM by laazio.
Re: 2016 cars by RSCT
Date: June 13, 2016 09:52PM
Posted by: seanmikeuk
I have been using these cars in a 2016 Cars.wad and all are okay except for the Haas. In cockpit view the cockpit if all white. All other cars are okay.

Any ideas as to wha is wrong.

On checking the haas texture I have noticed that the hi_haas_1 and hi_haas_4 are the cars texture whereas for the other cars the cars textures are 1 and 2.
Re: 2016 cars by RSCT
Date: June 13, 2016 11:23PM
Posted by: Excalibur
@Seanmikeuk: the main textures numbers or order have no importance in game.

In cockpit view, what you see is the cockpit shape, not the car shape. So, it is 2 differents files with their own texture. We only release cars shapes with cars textures, not cockpits textures.

So, your problem is that the haas has got no cockpit texture into your wad. Check your wad: nto the cars/ cars folder, you have got cp_teamname.tex textures and verify that cp_haas.tex is present. If not, you have to add it.

Here it is: [www.mediafire.com]

@Juliano: Thanks a lot for your contribution with all 2016 cars tweaker coordinates. I will add it on the 1st post.... ;-)

____________________________________________________________________________________________________________________________________________

Re: 2016 cars by RSCT
Date: June 14, 2016 12:01AM
Posted by: seanmikeuk
What files make up the cockpit interior?
On my previous cars.wad cockpit was okay.

I have checked the \cars\cockpit directory and the files it contain are

carlightmapch2.tex
carlightmapch3.tex
cockpit.gp4
cockpit_dash.gp4
cockpit_wheel.gp4
mirroredcar.tex
new_steering_wheel_display.tex
steering_wheel_centre.tex
steering_wheel_ends.tex
visor.tex
vssver.scc

In \cars there are

hi_cockpit.tex
hi_cockpit_1.tex
hi_cockpi_2.tex
hi_cockpit_2013.tex
hi_cockpit_2014.tex
hi_cockpit_damage.tex
hi_cockpit_main.tex
Re: 2016 cars by RSCT
Date: June 14, 2016 12:34AM
Posted by: Juliano Marques
Excalibur Wrote:
> @Juliano: Thanks a lot for your contribution with
> all 2016 cars tweaker coordinates. I will add it
> on the 1st post.... ;-)
(Y)
@Excalibur: Only remains to fix rear light of those eight teams, remember?
I think it's 3D object in shape.

Juliano Marques
===========================

[www.youtube.com]
[www.instagram.com]



Edited 2 time(s). Last edit at 06/14/2016 12:36AM by jmberg76.
Re: 2016 cars by RSCT SOCHI Mercedes W07 RELEASED!!!
Date: June 14, 2016 11:42AM
Posted by: Jawz
jmberg76 Schreef:
-------------------------------------------------------
> laazio Wrote:
> --------------------------------------------------
> -----
> > @Excalibur: the wad has no problem, i renamed
> > correctly all mclaren lods, TeamEditor works
> fine
> > with all the other cars, it gives me error (
> > Erreur E/S 998) only when i select mercedes
> slot.
> > :(
> > @Jimberg76: u have some problem too?
>
> Yes, the same.
> And the helmet see how it was, not moving even
> using the tweaker.
>
> [i.imgur.com]

How do you get that awesome looking hud? :)
Re: 2016 cars by RSCT
Date: June 14, 2016 01:01PM
Posted by: Juliano Marques
@Jawz: Here by Mathieu Servant - HUD 2015 / 2016

Juliano Marques
===========================

[www.youtube.com]
[www.instagram.com]
Re: 2016 cars by RSCT
Date: June 14, 2016 05:18PM
Posted by: Jawz
jmberg76 Schreef:
-------------------------------------------------------
> @Jawz: Here by Mathieu Servant - HUD 2015 / 2016


Cheers ;)
Re: 2016 cars by RSCT
Date: June 14, 2016 06:51PM
Posted by: Excalibur
@Seanmikeuk: As I said, the cp_teamname.tex are located into the cars/cars folder of your wad (where are installed the carshapes),.... not the cockpit folder....

@Juliano: Thanks a lot for sharing the 2015/2016 hud, I was looking for it....

About the brake lights, I had a look to the rear_light-on object on several cars but nothing looks wrong. I made with the Williams, like as I use to do for the other cars. So, Williams brake light is working in game but not the McLaren or Sauber for example.... I have to make some tests before to fix this.... But for the moment, I am concentrate on the Wiliams v2...

____________________________________________________________________________________________________________________________________________





Edited 1 time(s). Last edit at 06/14/2016 06:52PM by Excalibur.
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