DTM MOD 2015 - RELEASED

Posted by rracunis 
Re: DTM MOD 2015 - WIP
Date: April 09, 2016 10:06AM
Posted by: rracunis
Thank you to everybody for the comments .
Arnaud , I'm not using lower lods , the frame is correctly positioned on the textures and I already tried different solid colours , dark gray and black , but the problem persisted . Anyway , I will use the internal frame , actually most of the BMW and Audi cars in the real DTM have the frames hidden , only in the Mercedes cars the door's frame is evident and clearly outside the cockipt .
Can you help me please , the zmodeler 1.07b is crashing and doesn't work when I tried to import the .gp4 file into it . Any idea ?



Edited 1 time(s). Last edit at 04/09/2016 10:16AM by rracunis.
Re: DTM MOD 2015 - WIP
Date: April 09, 2016 11:23AM
Posted by: Excalibur
Ok. Unforunately I will be out for 1 week.... But send me your gp4 file, so I can check when I come back.
Otherwise, is the GP4 file can be opened into GP4Builder? Zmodeler2?
If yes, open it with GP4Builder and save and try to open it with Zmod 1, again.

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Re: DTM MOD 2015 - WIP
Date: April 09, 2016 01:44PM
Posted by: rracunis
It can be open into GP4builder , anyway I will try to manage it . Enjoy your time (Y)
Re: DTM MOD 2015 - WIP
Date: April 26, 2016 02:00PM
Posted by: rracunis
The MOD has the tyres and rims made by NickJW for the DTM 2013 MOD by Meteoro . They are working well but I got a better tyre and would like to improve those that I have been using . Could anyone help me giving the necessary steps to make new tyres or if possible take the "new" tyre's texture and do it .



NEW TEXTURE





Edited 1 time(s). Last edit at 04/26/2016 03:21PM by rracunis.
Re: DTM MOD 2015 - WIP
Date: April 30, 2016 06:27PM
Posted by: rracunis
I'm still waiting for some help with the tyres . Don't need to make the tyres , just give me some tips and tricks on how to do them .

Here you have some cars already out of the garages .



















Re: DTM MOD 2015 - WIP
Date: April 30, 2016 06:43PM
Posted by: Turbo Lover
Nice, maybe you should ask MDBSnake. He made terrific new tyres for the GPGSL.



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Re: DTM MOD 2015 - WIP
Date: April 30, 2016 06:44PM
Posted by: kedy89
looking good, keep it up :)




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Re: DTM MOD 2015 - WIP
Date: April 30, 2016 08:22PM
Posted by: jucksman
Great!!
Re: DTM MOD 2015 - WIP
Date: May 01, 2016 05:56AM
Posted by: gareth
Looks awesome!! (Y)(Y)
Re: DTM MOD 2015 - WIP
Date: May 03, 2016 10:42PM
Posted by: drt01
wonderful(Y)

-------------- My GP4 Tracks --------------

F1 Tracks , Oval Tracks, Other Tracks
Re: DTM MOD 2015 - WIP
Date: May 04, 2016 01:52PM
Posted by: rracunis
Great news , AUS_DOUG made the tyres , soon I will put some pictures here .
Now I' found out a problem in all 17 cars already done .... the mirrors are inverted and don't no yet how to fix it ( in the cockipt view is fine , only in some other camera views ) .
Don't want to check again all the cars in zmodeler or whatever .
Any help please .
Thanks in advance
Re: DTM MOD 2015 - WIP
Date: May 04, 2016 06:05PM
Posted by: Excalibur
Not a big matter. you have to flip your z_cockpit_right_mirror and z_cockpit_left_mirror objects mapping into GP4 Builder
1- open your model into GP4 Builder
2- Double-click on scene 1, then double- click on the z_cockpit_***_mirror object
3- A window opens called "surface properties" and into Mapping, quick edit, just flip or rotate the mapping of your mirror object... The same for the other object mirror ....and save your gp4 file...

Before, just look in game what you see into the mirrors to flip or rotate the right way ;-) ... and test for one car first before to do the same with all your cars lod_0

Edit: If I remeber well, the advanced button is to mirror the mapping object horizontally or vertically. To invert the mirrors in game right-left, I think I used to write -1 into the U

So, just to be clear, Flip is to flip the mirror horizontally or vertically, Advanced is to displace the mirrors mapping (right -left in game)

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Edited 6 time(s). Last edit at 05/04/2016 06:32PM by Excalibur.
Re: DTM MOD 2015 - WIP
Date: May 04, 2016 08:39PM
Posted by: rracunis
Thank you Arnaud . I spent 2 hours for fixing the mirrors with the zmodeler , doing everything again . After your tricks , in 1 hour I have fixed 13 cars (Y)(B)
Re: DTM MOD 2015 - WIP
Date: May 06, 2016 04:45PM
Posted by: rracunis
Other cars already done below . The new textures for the tyres are almost ready and specific physics and performance are on the way as well . For having an almost totally new DTM MOD , a new internal steering wheel is missing . If someone can help in that , it would be great , I can send the textures of the steering wheels for 2015 .






















Re: DTM MOD 2015 - WIP
Date: May 06, 2016 05:58PM
Posted by: soulbringer
Great work! I'm glad you didn't give up, this mod is going to be awesome.
I love this tread as well, bunch of wip images, lots of info and plenty of educational stuff :-)
Re: DTM MOD 2015 - WIP
Date: May 06, 2016 06:24PM
Posted by: jucksman
Fantastic work, rracunis!!
Re: DTM MOD 2015 - WIP
Date: May 07, 2016 02:03PM
Posted by: FabiuZ87
link ?
Re: DTM MOD 2015 - WIP
Date: May 07, 2016 02:04PM
Posted by: Excalibur
FabiuZ87 écrivait:
-------------------------------------------------------
> link ?

WIP means Work In Progress.... ;-)

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Re: DTM MOD 2015 - WIP
Date: May 07, 2016 04:37PM
Posted by: FabiuZ87
Thanks
Re: DTM MOD 2015 - WIP
Date: May 07, 2016 04:39PM
Posted by: kedy89
German flag is upside down for Vietoris, Wehrlein and Götz




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