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** GP3edit - Performance File ** [Team #00] Name=MPR,Lancia Performance=792,812,742 First Driver=3,Ed Greenhalgh,16190,475,16237,458 Second Driver=4,Charrel Jalving,16088,467,16121,466 [Team #01] Name=SCR,Renault Performance=792,812,1000 First Driver=1,Joseph Gilson,16170,463,16193,470 Second Driver=2,Greg O'Brien,16165,479,16204,471 [Team #02] Name=Aston Martin,Racing Performance=800,820,1000 First Driver=5,Jack Elleker,16096,456,16118,462 Second Driver=6,John Maverick,16199,454,16224,460 [Team #03] Name=Team Shadow,Audi Performance=791,811,742 First Driver=7,Tobias Kederer,16081,470,16111,469 Second Driver=8,Rico van Smirren,16072,472,16102,474 [Team #04] Name=One Racing,Audi Performance=797,817,709 First Driver=9,Carlos Rodríguez,16184,458,16220,455 Second Driver=10,Marcus de Bruyker,16187,451,16212,457 [Team #05] Name=Demon Racing,Holden Performance=794,814,726 First Driver=11,Sebastian Nell,16191,448,16210,461 Second Driver=12,Daniel Thomas,16044,478,16086,465 [Team #06] Name=MAC Racing,Ford Performance=790,810,749 First Driver=14,Michael Pedersen,16072,469,16114,461 Second Driver=15,Chris Copeman,16047,480,16074,483 [Team #07] Name=Snake,Motorsports Performance=786,806,767 First Driver=16,Jake Legge,16055,489,16098,477 Second Driver=17,Alessandro Sanvitale,16150,470,16182,468 [Team #08] Name=True North,BMW Performance=786,806,766 First Driver=18,Norbert Horváth,16150,490,16190,481 Second Driver=19,Tommi Karjalainen,16036,476,16054,486 [Team #09] Name=JHR,Maserati Performance=789,809,748 First Driver=20,Eric Moinet,16156,482,16188,481 Second Driver=21,Gareth McCarthy,16071,466,16105,465 [Team #10] Name=Greidanus GP,Porsche Performance=794,814,1100 First Driver=22,Chris Warrington,16064,473,16091,473 Second Driver=23,Dean Kittleson,16078,465,16091,480 [File] Version=215 [TyreTextureNames] Name #00=bridgestone Name #01=dunlop Name #02=goodyear Name #03=michelin Name #04=pirelli [TreadTextures] Team #00=4 Team #01=0 Team #02=1 Team #03=0 Team #04=3 Team #05=0 Team #06=0 Team #07=1 Team #08=4 Team #09=2 Team #10=2 [WheelTextures] Team #00=4 Team #01=0 Team #02=1 Team #03=0 Team #04=3 Team #05=0 Team #06=0 Team #07=1 Team #08=4 Team #09=2 Team #10=2 [Gears] Team #00=7 Team #01=7 Team #02=7 Team #03=7 Team #04=7 Team #05=7 Team #06=7 Team #07=7 Team #08=7 Team #09=7 Team #10=7
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*** Starting log 27-08-2015 23:00:58 Setting Friday free practice laps to 23 Setting Saturday free practice laps to 23 Setting qualify laps to 6 Setting number of cars in free practice to 10 Setting maximum number of consecutive computer cars in free practice to 10 Setting maximum number of consecutive computer cars in friday practice to 10 Setting maximum number of consecutive computer cars in saturday practice to 10 Setting maximum number of consecutive computer cars in qualify to 10 Setting maximum number of consecutive computer cars in warm-up to 10 Setting maximum initial fuel laps in qualify to 4 Setting initial fuel laps in free practice to 4 Setting initial fuel laps in friday practice to 4 Setting initial fuel laps in saturday practice to 4 Setting initial fuel laps in warm-up to 4 Using physics data file 'E:\Program Files\Infogrames\Grand Prix 4\gpxpdata\csmphysics.g3p' Patching downforce from 44369 to 44369 Patching mass1 from 605.000000 to 605.000000 Patching mass2 from 605.000000 to 605.000000 Reading 810 for power race Reading 810 for power qual Patching mech. grip from -524288 to -524288 Patching intertia X from 575.000000 to 580.000000 Patching intertia Y from 649.000000 to 640.000000 Patching intertia Z from 83.800000 to 85.000000 Patching upshift from 2560 to 2560 Patching COG1 from 1422.000000 to 1422.000000 Patching COG2 from 1476.000000 to 1470.000000 Patching DDRatio1 from 2.500000 to 2.400000 Patching DDRatio2 from 2.780000 to 2.668800 Patching DDRatio3 from 3.050000 to 2.928000 Patching brake from 5798.000000 to 5798.000000 Patching flywheel from 0.050000 to 0.050000 Patching final drive from 5.848739 to 5.848739 Patching max RPM1 from 16600.000000 to 16600.000000 Patching max RPM2 from 16800.000000 to 16800.000000 Patching max RPM3 from 17000.000000 to 17000.000000 Patching front lat. grip from 1990.000000 to 1990.000000 Patching front long. grip from -1862.969100 to -1862.969100 Patching front slip angle from -4.220000 to -4.220000 Patching rear lat. grip from 1983.619100 to 1983.619100 Patching rear long. grip from -1824.684900 to -1824.684900 Patching rear slip angle from -4.000000 to -4.000000 Reading 49.357919 for front weight dist. Reading 50.642081 for rear weight dist. Patching wheel base from 3025.000000 to 3037.000000 Patching COG neg. dist. to front from -1600.000000 to -1538.000000 Patching COG height from 245.000000 to 255.000000 Patching new downforce1 from 2202.000000 to 1984.140000 Patching new downforce2 from 2360.000000 to 2126.508057 Patching new downforce3 from 1820.000000 to 1639.934082 Patching COP from 0.450000 to 0.450000 Patching front wheel radius from 323.850000 to 323.850000 Patching rear wheel radius from 330.200000 to 330.200000 Patching front wheel weight from 11.000000 to 12.000000 Patching rear wheel weight from 14.000000 to 13.500000 Using fixed player car power Using fixed player car grip Using 'skya' as skya prefix Loading f1gstate.sav Setting quickrace length to 5% Setting weather to custom Setting probability of rain to 19% Using performance file 'E:\Program Files\Infogrames\Grand Prix 4\gpxpdata\GPGSL R06.txt' Patching team MPR - Lancia Patching gear count: 7 Patching team SCR - Renault Patching gear count: 7 Patching team Aston Martin - Racing Patching gear count: 7 Patching team Team Shadow - Audi Patching gear count: 7 Patching team One Racing - Audi Patching gear count: 7 Patching team Demon Racing - Holden Patching gear count: 7 Patching team MAC Racing - Ford Patching gear count: 7 Patching team Snake - Motorsports Patching gear count: 7 Patching team True North - BMW Patching gear count: 7 Patching team JHR - Maserati Patching gear count: 7 Patching team Greidanus GP - Porsche Patching gear count: 7 Adding tread/wheel texture name prefix at index 0: bridgestone Adding tread/wheel texture name prefix at index 1: dunlop Adding tread/wheel texture name prefix at index 2: goodyear Adding tread/wheel texture name prefix at index 3: michelin Adding tread/wheel texture name prefix at index 4: pirelli Mapping tyre type #00 to tread texture sub index -1 Mapping tyre type #01 to tread texture sub index -1 Mapping tyre type #02 to tread texture sub index -1 Mapping tyre type #03 to tread texture sub index -1 Mapping tyre type #04 to tread texture sub index -1 Mapping tyre type #05 to tread texture sub index -1 Setting tread texture index for team #00 car #0 to 4 Setting tread texture index for team #00 car #1 to 4 Setting wheel texture index for team #00 car #0 to 4 Setting wheel texture index for team #00 car #1 to 4 Setting tread texture index for team #01 car #0 to 0 Setting tread texture index for team #01 car #1 to 0 Setting wheel texture index for team #01 car #0 to 0 Setting wheel texture index for team #01 car #1 to 0 Setting tread texture index for team #02 car #0 to 1 Setting tread texture index for team #02 car #1 to 1 Setting wheel texture index for team #02 car #0 to 1 Setting wheel texture index for team #02 car #1 to 1 Setting tread texture index for team #03 car #0 to 0 Setting tread texture index for team #03 car #1 to 0 Setting wheel texture index for team #03 car #0 to 0 Setting wheel texture index for team #03 car #1 to 0 Setting tread texture index for team #04 car #0 to 3 Setting tread texture index for team #04 car #1 to 3 Setting wheel texture index for team #04 car #0 to 3 Setting wheel texture index for team #04 car #1 to 3 Setting tread texture index for team #05 car #0 to 0 Setting tread texture index for team #05 car #1 to 0 Setting wheel texture index for team #05 car #0 to 0 Setting wheel texture index for team #05 car #1 to 0 Setting tread texture index for team #06 car #0 to 0 Setting tread texture index for team #06 car #1 to 0 Setting wheel texture index for team #06 car #0 to 0 Setting wheel texture index for team #06 car #1 to 0 Setting tread texture index for team #07 car #0 to 1 Setting tread texture index for team #07 car #1 to 1 Setting wheel texture index for team #07 car #0 to 1 Setting wheel texture index for team #07 car #1 to 1 Setting tread texture index for team #08 car #0 to 4 Setting tread texture index for team #08 car #1 to 4 Setting wheel texture index for team #08 car #0 to 4 Setting wheel texture index for team #08 car #1 to 4 Setting tread texture index for team #09 car #0 to 2 Setting tread texture index for team #09 car #1 to 2 Setting wheel texture index for team #09 car #0 to 2 Setting wheel texture index for team #09 car #1 to 2 Setting tread texture index for team #10 car #0 to 2 Setting tread texture index for team #10 car #1 to 2 Setting wheel texture index for team #10 car #0 to 2 Setting wheel texture index for team #10 car #1 to 2 Using 'tarmacmap.bmp' as tarmac Closing log
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