2015 Mod ::: final update [released]

Posted by kedy89 
Re: 2015 Mod [released]
Date: September 05, 2015 10:58PM
Posted by: kedy89
Yeah, no idea why I didn't release it. Will have a look at it tomorrow, if everything looks fine it'll be uploaded.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: 2015 Mod [released]
Date: September 06, 2015 01:43PM
Posted by: kedy89
Updated version released in the first post.

-Performance files up to Hungary
-Added the trackspecific cars/liveries that have been released in the meantime
-Minor fixes and additions (which I can't remember in detail as it's been a while since I did them ;))




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: 2015 Mod ::: Mid-season update [released]
Date: September 07, 2015 04:11PM
Posted by: sportingcp
I´d like to try the MOD, but I have these questions:

- how do install/replace a car, for example i´d like to try the redbull with the pre-season texture, what files do I replace (to replace the RB car)?
- how can I add a 11th team, is it possible?
Re: 2015 Mod ::: Mid-season update [released]
Date: September 07, 2015 05:19PM
Posted by: kedy89
1) you'll need gezere's RB11, and replace both shape and textures. Will require further changes in regards to tweaker settings.
2) possible yes, but would take too long to explain how to do all necessary changes.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018



Edited 1 time(s). Last edit at 09/07/2015 05:53PM by kedy89.
Re: 2015 Mod ::: Mid-season update [released]
Date: September 08, 2015 01:33PM
Posted by: Cosmic
Thanks for your permanent updates Tobi!!!!!

Really enjoy your 2015 mod!!!!
Re: 2015 Mod ::: Mid-season update [released]
Date: September 19, 2015 07:35PM
Posted by: sportingcp
kedy89 Wrote:
-------------------------------------------------------
> 1) you'll need gezere's RB11, and replace both
> shape and textures. Will require further changes
> in regards to tweaker settings.
> 2) possible yes, but would take too long to
> explain how to do all necessary changes.

Hum Ok, is there some tutorial for adding a team in CSM or something?

PS: The mod looks great congrats
Re: 2015 Mod ::: Mid-season update [released]
Date: September 19, 2015 08:08PM
Posted by: kedy89
Don't know of any CSM tutorial, I learned it by looking at other mods, and lots of trial and error. It's not as difficult to get into it though as one might think.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: 2015 Mod ::: Mid-season update [released]
Date: September 22, 2015 11:16PM
Posted by: littleone90
hi, i have some problem, when i try to install csm freeze and everything stops working. no problem with any other mods, any help?


Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 02:00PM
Posted by: kedy89
Next update available. Main change is the inclusion of the Manor driver change, so updated livery, Rossi helmet, perf files, teamart and gpeadia.
Thanks to Excalibur, jvinu2000, gitanes, AugustoGibim and peturs for the respective files.

Download in the first post. Delete the old installation before installing.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 03:04PM
Posted by: quickslick
thank you very much Tobi :)(Y)
Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 05:07PM
Posted by: bluebluemagic
Thank you!Great as always!But I have this problem-racing in Singapore,performance file works-in gpxsat digital 2010 are Rossi and Alonso,but they have cars with number 98 and 20 and Magnussen's and Merhi's helmets,Manor car is red/white as from the start of the season,without his new blue colored sponsor on sides...What should I change to make this right?:-)
Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 05:40PM
Posted by: kedy89
bluebluemagic schrieb:
-------------------------------------------------------
> Thank you!Great as always!But I have this
> problem-racing in Singapore,performance file
> works-in gpxsat digital 2010 are Rossi and
> Alonso,but they have cars with number 98 and 20
> and Magnussen's and Merhi's helmets,Manor car is
> red/white as from the start of the season,without
> his new blue colored sponsor on sides...What
> should I change to make this right?:-)


I guess you've selected Melbourne in the mod's configurables rather than Singapore ;-). Always select the GP you want to do in the CSM menu, not ingame. Else you'll have things like this happening.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 06:24PM
Posted by: bluebluemagic
You mean the first line of mod's configurables?Yes I have Melbourne there,but I have in the sixth line (track loading method)-all tracks.It should be more important command than the first line,isn't it?At least in any other mods the first line has no affect,when I choose "all tracks loading".Anyway I will try it with Singapore in first line:-)
Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 06:40PM
Posted by: kedy89
It's like this for all mods which have this structure, trust me. Else you can't possibly handle track specific stuff.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 07:15PM
Posted by: bluebluemagic
kedy89 Wrote:
-------------------------------------------------------
> It's like this for all mods which have this
> structure, trust me. Else you can't possibly
> handle track specific stuff.


So I tried it with Singapore in first line,everything ok,rossi and alonso helmets,numbers,manor car color.But it means I don't understand it.I've selected Melbourne back in the first line,selected championship season in race type mod,race in Melbourne,everything ok,magnussen helmet,number.Then I did second race in Malaysia,and in race is again magnussen with number 20 car....So what is necessary to have track specific staff?For example in 1991 mod,williams cars in first two races have white main part behind helmet,without Camel sponsor,and from third race they have yellow camel part.And I have in this mod's configurables in the first line Phoenix(I never change what is in the first line,because I don't do single races,seasons only).In track loading-all tracks,in race type-championship season.Exactly the same as in your 2015 mod:-)



Edited 1 time(s). Last edit at 10/02/2015 07:30PM by bluebluemagic.
Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 07:53PM
Posted by: kedy89
I'm at race 5 now using your settings and the Williams are still white on the enginecover. And unless you select another GP in the CSM menu that won't change. Car textures in the '91 mod are handled by this line in the 1991.csm file
Cars				=cars\config,cars\config\%gpname%.ini

The gpname variable is in the Globalvars.ini, if you've selected Phoenix it is set to usa.

The config.ini and usa.ini in data\cars\config handle which car related files are swapped into the cars.wad.

config.ini (for Williams)
Dir4		=..\williams,..\williams\%res%
All files in the williams folder (10 lods + cp texture) and the files in williams\hi (or \std) (hi_FW14_1.tex, hi_FW14_2.tex, hi_FW14_3.tex). This would still be the yellow one.

Then the usa.ini is applied
Dir4		=..\williams,..\williams\%res%,..\williams\%res%\early
All files in the williams folder again (10 lods + cp texture), the files in williams\hi (or \std) (hi_FW14_1.tex, hi_FW14_2.tex, hi_FW14_3.tex), then the files in williams\hi\early (or \std\early) (hi_FW14_1.tex, hi_FW14_2.tex). These files in the early folder are the textures with the white engine cover, they'll overwrite the yellow ones previously swapped into the cars.wad.

Unless you change the GP to Imola or one of the following, that won't change.

If you've selected full season, it does work as in this case it creates 17 different wad files. Don't know of any mod besides '91 that has this feature though.



In order to have all correct trackspecific stuff, you always have to select the GP in the CSM menu which you are racing. Changing it ingame won't update your wad. It's like this for all mods.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018



Edited 1 time(s). Last edit at 10/02/2015 08:56PM by kedy89.
Re: 2015 Mod ::: Mid-season update [released]
Date: October 02, 2015 10:19PM
Posted by: bluebluemagic
kedy89 Wrote:
-------------------------------------------------------
> I'm at race 5 now using your settings and the
> Williams are still white on the enginecover. And
> unless you select another GP in the CSM menu that
> won't change. Car textures in the '91 mod are
> handled by this line in the 1991.csm file
>
> Cars =cars\config,cars\config\%gpname%.ini
>
>
> The gpname variable is in the Globalvars.ini, if
> you've selected Phoenix it is set to usa.
>
> The config.ini and usa.ini in data\cars\config
> handle which car related files are swapped into
> the cars.wad.
>
> config.ini (for Williams)
>
> Dir4 =..\williams,..\williams\%res%
>
> All files in the williams folder (10 lods + cp
> texture) and the files in williams\hi (or \std)
> (hi_FW14_1.tex, hi_FW14_2.tex, hi_FW14_3.tex).
> This would still be the yellow one.
>
> Then the usa.ini is applied
>
> Dir4 =..\williams,..\williams\%res%,..\williams\%
> res%\early
>
> All files in the williams folder again (10 lods +
> cp texture), the files in williams\hi (or \std)
> (hi_FW14_1.tex, hi_FW14_2.tex, hi_FW14_3.tex),
> then the files in williams\hi\early (or
> \std\early) (hi_FW14_1.tex, hi_FW14_2.tex). These
> files in the early folder are the textures with
> the white engine cover, they'll overwrite the
> yellow ones previously swapped into the cars.wad.
>
>
> Unless you change the GP to Imola or one of the
> following, that won't change.
>
> If you've selected full season, it does work as in
> this case it creates 17 different wad files. Don't
> know of any mod besides '91 that has this feature
> though.
>
>
>
> In order to have all correct trackspecific stuff,
> you always have to select the GP in the CSM menu
> which you are racing. Changing it ingame won't
> update your wad. It's like this for all mods.


So I have everything same as you have in ini.files or in williams folder,but it means it's a mystery.When I raced 1991 season I didn't change Phoenix,and in Imola williams become yellow,although I didn't even quit the game or change anything.I'm racing a few races in a row,never go out to change grand prix in the first line of mod's configurables,that's why I'm confused.Well,to have track specified stuff for full season,it is necessary select first race,go for it,then go out from game,wait for restoring,then change grand prix in first line to the second one,push the start button,wait for uploading the whole mode,go for second race,then quit the game and again again seventeen times for a season?But then is again confusing,in 1991 I needn't to do nothing,which is absolutly different as you have in your 1991 mod(H)

EDIT:Oh yeah!!!!!!!Sorry sorry sorry,now I know what is different,I only thought that I have Phoenix in the first line,because I never change first line,but there is as first choice not phoenix but full season!!!now it's clear the changing white/yellow,and as you said no one other mode has this "full season" as a choice(H)
So the only way how to have specific stuff is the way as I wrote above?:-)



Edited 4 time(s). Last edit at 10/02/2015 11:15PM by bluebluemagic.
Re: 2015 Mod ::: Mid-season update [released]
Date: October 06, 2015 06:40PM
Posted by: kedy89
Saw your edit only now.

Yes, with this mod you always need to select the GP in the mod's configurables to have trackspecific stuff for that race. It won't change when selecting another race ingame. Never had any problems with this as I normally only do 100% races, means I rarely have 2 races right after another without a break. But I see that it's a bit annoying if you run a season with races not set to full distance.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018
Re: 2015 Mod ::: Mid-season update [released]
Date: October 06, 2015 07:03PM
Posted by: bluebluemagic
kedy89 Wrote:
-------------------------------------------------------
> Saw your edit only now.
>
> Yes, with this mod you always need to select the
> GP in the mod's configurables to have
> trackspecific stuff for that race. It won't change
> when selecting another race ingame. Never had any
> problems with this as I normally only do 100%
> races, means I rarely have 2 races right after
> another without a break. But I see that it's a bit
> annoying if you run a season with races not set to
> full distance.

Thank you for your answer,it's not a big problem,I was just wondering if there is any other way :-)When I will begin to do 100% races,I will feel it the same way as you do.In 20% races I will live without specific stuff sometimes.Problem solved (H)
Re: 2015 Mod ::: Mid-season update [released]
Date: October 12, 2015 03:09PM
Posted by: fandericciardo3
kedy89, about the problems with your mods I had earlier, it was because gp4.exe should be set to Compatibility Mode > Windows 8!

Except the 2011 mod, when I try to start a race, the game crashes for nothing.



Edited 1 time(s). Last edit at 10/12/2015 03:20PM by fandericciardo3.
Sorry, only registered users may post in this forum.

Click here to login

Maintainer: mortal, stephan | Design: stephan, Lo2k | Moderatoren: mortal, TomMK, Noog, stephan | Downloads: Lo2k | Supported by: Atlassian Experts Berlin | Forum Rules | Policy