Error whilst making a CSM Mod with Audi R18

Posted by truecrysis 
Error whilst making a CSM Mod with Audi R18
Date: April 25, 2015 09:26PM
Posted by: truecrysis
I'm trying to put together a CSM mod and am having an error that seems to be specifically tied to adding TDL's Audi R18. Everything else seems to be working fine, and the mod works if the R18 isn't added in. If possible i'd want to get the car in the mod as its the only released cmodern LMP1. The crash is at the end of the loading screen, thanks in advance for any help :)

Log here:

Starting log
GPxPatch version: 4.30a
GPx version detected: decrypted GP4 v1.02
Date/time: 25-04-2015 20:25
Verbosity level is 1
OS version info: Windows XP Service Pack 2 build 2600
Total physical memory: 1023 MB (free: 1023 MB)
Debugging gp4.exe
Process will run on CPU 0 only
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76fc129b
Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> FTH: (6136): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a4d09c
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c42151
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76a4d09c
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00c44c05
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
>> ** ERROR ** BAD LINE IN SETTINGS FILE :
>>
>>
>> AUTO-SAVED UPDATED SETTINGS FILE
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003f4
Start address = 0x71ffa3e0
Thread local base = 0x7efda000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000045c
Start address = 0x6a2a9682
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004a0
Start address = 0x76f613b5
Thread local base = 0x7efaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000004d8
Start address = 0x69c8f1ac
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000005c0
Start address = 0x70a962ee
Thread local base = 0x7efac000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000005f8
Start address = 0x72984819
Thread local base = 0x7efa9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006a8
Start address = 0x72c39060
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006d0
Start address = 0x758282cd
Thread local base = 0x7efd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006d4
Start address = 0x76f727e5
Thread local base = 0x7efac000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006e0
Start address = 0x76f727e5
Thread local base = 0x7efa9000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> nvd3dum.dll
>>
>> NVIDIA GeForce GT 630
>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006ec
Start address = 0x72c39060
Thread local base = 0x7efa6000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1360 x 768 (format 23) confirmed
>> Device mode 1366 x 768 (format 23) confirmed
>> Device mode 1400 x 1050 (format 23) confirmed
>> Device mode 1440 x 900 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1024 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1360 x 768 (format 22) confirmed
>> Device mode 1366 x 768 (format 22) confirmed
>> Device mode 1400 x 1050 (format 22) confirmed
>> Device mode 1440 x 900 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1024 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000006f4
Start address = 0x72c39060
Thread local base = 0x7efa6000
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 864 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 800 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 864 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 800 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>>
Win95_Startup : 1920 x 1080
>>
win95_initialiseD3D : 1920 x 1080
>> Initialize3DEnvironment(1920 x 1080 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3DDevice created =
>> HAL (hw vp): NVIDIA GeForce GT 630
>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok

Debug event: LOAD_DLL_DEBUG_EVENT
>> No joysticks found
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000740
Start address = 0x6b2f27e1
Thread local base = 0x7efa6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000744
Start address = 0x76f727e5
Thread local base = 0x7efa3000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000740
Start address = 0x6b11e4a1
Thread local base = 0x7efa6000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000074c
Start address = 0x6b2f27e1
Thread local base = 0x7efa0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000750
Start address = 0x6b11e4a1
Thread local base = 0x7ef9d000
>> Bink init completed
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3D: Start of D3D_Init()
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D: fontmanager
>> D3D: message manager
>> D3D: Add Animation Objects
>> Allocated 40000 bytes for animation replay storage.
>> D3D: Menu Init
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000758
Start address = 0x69d091f0
Thread local base = 0x7ef9a000
>> Menu Event List Not Cleared - Not enough room in F1 Event table
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000075c
Start address = 0x76f75ab1
Thread local base = 0x7ef97000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000760
Start address = 0x6b0f4f9d
Thread local base = 0x7ef94000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000768
Start address = 0x76f727e5
Thread local base = 0x7ef91000
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000076c
Start address = 0x3000d780
Thread local base = 0x7ef8e000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()

Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok

>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror

>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror

>> D3D: D3D_LoadCars [14%]
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>>
Extending Material bin
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [70%]
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class ::
>> pitligne01
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne02
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne03
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne04
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne05
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne06
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne07
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne08
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne09
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne10
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne11
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne12
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne13
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne14
>>
>> ** WARNING ** Failed to match object to class ::
>> pitligne15
>>
>> DONE.

>> D3D: Init video walls [71%]
>> D3D: Weather manager init [72%]
>> D3D: Get Horizons [75%]
>> D3D: Init TV Manager (a) [78%]
>> D3D: Create Sky Dome [78%]
>> CSkyDome::CreateSkyVertexBuffers() - ok

>> D3D: Clouds init [79%]
>> D3D: BuildReflectedMesh [81%]
>> D3D: CrowdManager [81%]
>> D3D: FlagManager() [82%]
>> D3D: Hazes [83%]
>> D3D: Droplets [85%]
>> D3D: droplet manager init (b) [85%]
>> D3D: Animation Data [86%]
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************
>> time : 40
>> Importing scene scripts.
>> D3D: Init Track rendering [87%]
>> D3D: Init Icon Sprites [89%]
>> D3D: Init Old Style Particles [90%]
>> D3D: Init Rain [90%]
>> D3D: HWStartLightsInit [90%]
>> D3D: Fire manager [91%]
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x004472cf
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xf77d3310
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x004472cf
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0xf77d3310
Stack trace:
004472CF: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
00467DDA: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
00467EC2: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
00467F98: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
83000001: <no module><no symbol>
4B75FFFA: <no module><no symbol>
BE04458B: <no module><no symbol>
009FB560: Program Files (x86)\Infogrames\Grand Prix 4\gpxpatch.exe! <no symbol>
01B0808B: <no module><no symbol>
C0850000: <no module><no symbol>
C9333976: <no module><no symbol>
458BF88B: <no module><no symbol>
B8808B04: <no module><no symbol>
03000001: <no module><no symbol>
83188BC1: <no module><no symbol>
FB8018E3: <no module><no symbol>
8B117508: <no module><no symbol>
8520245C: <no module><no symbol>
08740458: <no module><no symbol>
000106C7: <no module><no symbol>
06EB0000: <no module><no symbol>
Registers:
EAX=04144138 ECX=0440CFE8 ESI=276173D8
EBX=00000003 EDX=3CCF18BC EDI=05161FA8
CS:EIP=0023:004472CF
SS:ESP=002B:0018EE6C EBP=041FC5F0
DS=002B ES=002B FS=0053 GS=002B
Flags=00010293
Stack dump:
0018ee6c: 05f638f8 0516200c 00000001 041d5900 '.8... .......Y..'
0018ee7c: 276173d8 00467dda 05161fa8 00000001 '.sa'.}F.........'
0018ee8c: 05f632c0 00000005 041d59b4 05161fa8 '.2.......Y......'
0018ee9c: 051620e8 012b4800 041fc5f0 00000010 '. ...H+.........'
0018eeac: 041d59b4 0516200c 00000001 3f800000 '.Y... .........?'
0018eebc: 00000002 00000001 00000003 0018eeac '................'
0018eecc: 0018ff78 6d35d028 00000001 041d59b4 'x...(.5m.....Y..'
0018eedc: 00467ec2 00467f98 05161fa8 00000005 '.~F...F.........'
0018eeec: 00000000 00000000 05f638f8 ffffffff '.........8......'
0018eefc: 051620e8 00000000 00000005 43b89f34 '. ..........4..C'
0018ef0c: 8dffffff 4482ad40 3f800000 00000000 '....@..D...?....'
0018ef1c: 042c82ec 00a4ca00 c4d4d235 4526d3a6 '..,.....5.....&E'
0018ef2c: 0018ef4c 0018ef4c 6d2cf6f7 00000000 'L...L.....,m....'
0018ef3c: 00000001 054914e0 00000000 054914e0 '......I.......I.'
0018ef4c: 0018eff0 6d2b5589 00000000 00000001 '.....U+m........'
0018ef5c: c2d8369e 03cd4568 03cd2420 00000001 '.6..hE.. $......'
0018ef6c: 03cd4478 00000000 0018f204 00000000 'xD..............'
0018ef7c: 00000001 00499968 0000001c 00000001 '....h.I.........'
0018ef8c: 054914e4 3e3ebaeb bcb3d230 3f7b7514 '..I...>>0....u{?'
0018ef9c: 00000000 3caae169 3f7fe6aa 3c96987a '....i..<...?z..<'
0018efac: 00000000 bf7b76a4 3c8bcc61 3e3f2013 '.....v{.a..<. ?>'
0018efbc: 00000000 43b89f34 c21db5cf 4482ad40 '....4..C....@..D'
0018efcc: 3f800000 00000000 054914e4 00000000 '...?......I.....'
0018efdc: 00000000 0018ef5c 0018ff78 6d35d178 '....\...x...x.5m'
0018efec: 00000001 00666666 00488ebb 054914e4 '....fff...H...I.'
0018effc: 00457e9d 00000000 00000001 0575aa54 '.~E.........T.u.'
0018f00c: 00457174 00457196 ffffffff 16cdc050 'tqE..qE.....P...'
0018f01c: 00000000 16cdc050 00000000 0048952b '....P.......+.H.'
0018f02c: ffffffff 00000000 00000000 00a4e258 '............X...'
0018f03c: 00000004 00000004 05e41d00 ff000100 '................'
0018f04c: 00000012 00000000 00000000 3f800000 '...............?'
0018f05c: 00000000 00000000 00000001 00000000 '................'
0018f06c: 00000000 00000000 00000000 00010000 '................'
0018f07c: 00000000 17b4437c 0018f094 69d03614 '....|C.......6.i'
0018f08c: 17b4437c 17b44298 0018f0b4 69d0412b '|C...B......+A.i'
0018f09c: 17b44298 00a4e258 00000013 16cdc050 '.B..X.......P...'
0018f0ac: 0048b20c 00000013 00000000 00a4e258 '..H.........X...'
0018f0bc: 00000003 0049cb14 00000000 00000000 '......I.........'
0018f0cc: 00000001 00000000 00000000 00ffffff '................'
0018f0dc: 05e41d9c 00000015 00000000 00000015 '................'
0018f0ec: 00000017 00000011 00000013 0049b74b '............K.I.'
0018f0fc: 00000000 0018f204 00000001 0018fa8c '................'
0018f10c: 00a50b08 00a4fc48 00000000 00000000 '....H...........'
0018f11c: 00000000 3f800000 3f999999 43ee16ef '.......?...?...C'
0018f12c: c21f4a95 447f1993 00000073 00000000 '.J.....Ds.......'
0018f13c: 3f19333c bf4c2e99 bd9b02d6 040e36d4 '<3.?..L......6..'
0018f14c: 3f81f358 3f460b44 00000000 00000000 'X..?D.F?........'
0018f15c: 3ecef3ac be062f08 be862f08 00000000 '...>./.../......'
0018f16c: bbfaadda 3b8c3b46 3c0c3b46 00000000 '....F;.;F;.<....'
0018f17c: 3e063e6c 3ecefcb2 3f4efcb2 00000000 'l>.>...>..N?....'
0018f18c: 3f000000 00000000 00000000 3f800000 '...?...........?'
0018f19c: 3f737906 3ca5b619 be9ddcfa 00000000 '.ys?...<........'
0018f1ac: bc937553 3f7ff211 3c24fa70 00000000 'Su.....?p.$<....'
0018f1bc: 3e9def15 bb83f2f5 3f7383a4 00000000 '...>......s?....'
0018f1cc: 00000000 00000000 00000000 3f800000 '...............?'
0018f1dc: 040e3670 040e36d4 00000000 00000000 'p6...6..........'
0018f1ec: 00000200 00000080 00000003 00000001 '................'
0018f1fc: 00000000 00000000 bf7b7f86 3b83f2f3 '..........{....;'
0018f20c: 3e3f260a 431ea08d be507d23 bc8c7940 '.&?>...C#}P.@y..'
0018f21c: 3f7a996b c46d1466 bf0c5dbc 3ca5b892 'k.z?f.m..].....<'
0018f22c: bf56064c 4485ab03 bd4de01c 3f7f8f6c 'L.V....D..M.l..?'
0018f23c: 3cf69ecc 41cd05c9 bd868cba bf7f7046 '...<...A....Fp..'
0018f24c: bc043da6 c0ded171 3f7b7f14 bb83da3c '.=..q.....{?<...'
0018f25c: be3f2fa4 c5fefbc5 00000003 00000004 './?.............'
0018f26c: 00000001 00000006 00000002 00000005 '................'
0018f27c: 00000003 00000004 00000000 00000007 '................'
0018f28c: 00000004 00000003 3f490fdb 3df1e11c '..........I?...='
0018f29c: 3f000000 45fa272d 3f6c2941 3ec5a001 '...?-'.EA)l?...>'
0018f2ac: 3ed63a04 43b3767f c21c2eb8 44825734 '.:.>.v.C....4W.D'
0018f2bc: 3f7b7f86 bb83f2f3 be3f260a 3e007d4e '..{?.....&?.N}.>'
0018f2cc: 00000000 3f7dfa08 00000000 00000000 '......}?........'
0018f2dc: 3f800000 00000000 00000000 bf7dfa08 '...?..........}.'
0018f2ec: 00000000 3e007d4e 00000000 00000000 '....N}.>........'
0018f2fc: 00000000 00000000 3f800000 3f59999a '...........?..Y?'
0018f30c: 00000000 00000000 00000000 00000000 '................'
0018f31c: 3f59999a 00000000 00000000 00000000 '..Y?............'
0018f32c: 00000000 3f59999a 00000000 00000000 '......Y?........'
0018f33c: 00000000 00000000 3f800000 3fe61e19 '...........?...?'
0018f34c: 00000000 00000000 00000000 00000000 '................'
0018f35c: 404c8c88 00000000 00000000 00000000 '..L@............'
0018f36c: 00000000 3f800159 3f800000 00000000 '....Y..?...?....'
0018f37c: 00000000 bebd72a3 00000000 3e3f2042 '.....r......B ?>'
0018f38c: bb5e45d8 bf7b7ff5 00000000 b3c7830e '.E^...{.........'
0018f39c: 3f7fff99 bb623ff6 00000000 3f7b8056 '...?.?b.....V.{?'
0018f3ac: 3a28f05b 3e3f1ff8 00000000 c4886c69 '[.(:..?>....il..'
0018f3bc: 421e8628 4320a37d 3f800000 00000003 ';(..B}. C...?....'
0018f3cc: 3f800000 3f800000 3f800000 3f800000 '...?...?...?...?'
0018f3dc: 3f733333 3f733333 3f733333 3f800000 '33s?33s?33s?...?'
0018f3ec: 00000000 00000000 00000000 3f800000 '...............?'
0018f3fc: 00000000 00000000 00000000 3f19333c '............<3.?'
0018f40c: bf4c2e99 bd9b02d6 5f7fffff 00000000 '..L........_....'
0018f41c: 00000000 00000000 00000000 00000000 '................'
0018f42c: 00000000 00000001 00000006 00000002 '................'
0018f43c: 00000005 00000003 00000004 00000000 '................'
0018f44c: 00000007 00000004 00000003 3f490fdb '..............I?'
0018f45c: 3df1e11c 3f000000 45fa272d 3f6c2941 '...=...?-'.EA)l?'
0018f46c: 3ec5a001 3ed63a04 43b3767f c21c2eb8 '...>.:.>.v.C....'
0018f47c: 44825734 3f7b7f86 bb83f2f3 be3f260a '4W.D..{?.....&?.'
0018f48c: 00000000 bf78f841 be14ea3b 3e3a143f '....A.x.;...?.:>'
0018f49c: 00000000 43b46512 c21d17ab 44824b8a '.....e.C.....K.D'
0018f4ac: 3f800000 3f800000 00000000 80000000 '...?...?........'
0018f4bc: 00000000 00000000 3f7d201a 3e190650 '......... }?P..>'
0018f4cc: 00000000 00000000 be190650 3f7d201a '........P.... }?'
0018f4dc: 00000000 00000000 00000000 00000000 '................'
0018f4ec: 3f800000 0049d5f0 0018f594 0018f554 '...?..I.....T...'
0018f4fc: 00a4fc88 0066fef0 00a4fc48 00000000 '......f.H.......'
0018f50c: ffffc7a7 43b4d395 c21c4e25 44824670 '.......C%N..pF.D'
0018f51c: 43b455d5 c21c51ae 44824c69 43b4d395 '.U.C.Q..iL.D...C'
0018f52c: c21c4e25 44824670 bb5e399b 3f7fff9e '%N..pF.D.9^....?'
0018f53c: 3a28e70e bb83f370 bca5b95d bb5e399b '..(:p...]....9^.'
0018f54c: 3f7fff9e 3a28e70e 3e3f0836 bca5b620 '...?..(:6.?> ...'
0018f55c: 3f7b73d6 00000000 3bfd574e 3f7ff20f '.s{?....NW.;...?'
0018f56c: 3c9ca4ab 1e747ea0 04651488 3b83f359 '...<.~t...e.Y..;'
0018f57c: 0018f5a4 7318cf48 00000003 00000001 '....H..s........'
0018f58c: 1e7479f0 00000001 00000003 04622000 '.yt.......... b.'
0018f59c: 00001c73 00000010 0018f5d8 731dfcf4 's..............s'
0018f5ac: 00000000 00000002 7320826e 05491cf0 '........n. s..I.'
0018f5bc: 040e1000 054914e0 0018f5e8 0018f5f8 '......I.........'
0018f5cc: 0018f650 0055d4b4 0018f5f4 0018f5f4 'P.....U.........'
0018f5dc: 0018f69c 054f2c84 00000000 be3f0770 '.....,O.....p.?.'
0018f5ec: 3ca5b616 bf7b73dc be3f0773 3ca5b619 '...<.s{.s.?....<'
0018f5fc: bf7b73e0 3f7b7f85 bb83f2f3 be3f2609 '.s{...{?.....&?.'
0018f60c: 00a4fc48 00470f2e 0018f8cc 0018f650 'H.....G.....P...'
0018f61c: 0018f644 0018f638 0018fa8c 00a50b08 'D...8...........'
0018f62c: 00000000 3f800000 00000000 3bfd574d '.......?....MW.;'
0018f63c: 3f7ff20e 3c9ca4aa 43b4b0e0 c21c3908 '...?...<...C.9..'
0018f64c: 44824846 43b37680 c21c2eb9 44825735 'FH.D.v.C....5W.D'
0018f65c: 3e3f0836 bca5b620 3f7b73d6 00000000 '6.?> ....s{?....'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = -1073741819

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]



Edited 1 time(s). Last edit at 04/27/2015 02:55PM by truecrysis.
Re: Error whilst making a CSM Mod
Date: April 26, 2015 09:55AM
Posted by: kedy89
Tried adding the Audi as team11 to my 2015 mod, after that the wad was no longer updated when starting CSM. Always used the wad from the cache.

Added it to another mod, wad was updated when CSM started. Got past the loading screen, but on the starting grid the game immediately crashed. Error log: [pastebin.com]
This mod is missing a lot of things, but it works without the Audi.

Adding the files to the wad worked, although the textures were flickering occasionally.

Definitely something fishy going on here.




Some mods
F1 1996 | F1 2002 | F1 2007 | F1 2011 | F1 2013 | F1 2015 | F1 2018



Edited 1 time(s). Last edit at 04/26/2015 09:56AM by kedy89.
Re: Error whilst making a CSM Mod
Date: April 26, 2015 11:01AM
Posted by: truecrysis
kedy89 Wrote:
-------------------------------------------------------
> Tried adding the Audi as team11 to my 2015 mod,
> after that the wad was no longer updated when
> starting CSM. Always used the wad from the cache.
>
> Added it to another mod, wad was updated when CSM
> started. Got past the loading screen, but on the
> starting grid the game immediately crashed. Error
> log: [pastebin.com]
> This mod is missing a lot of things, but it works
> without the Audi.
>
> Adding the files to the wad worked, although the
> textures were flickering occasionally.
>
> Definitely something fishy going on here.

Thanks for looking into it Tobi. At least maybe I can rule out me doing something dumb when adding it in ;)

Mine also occasionally gets onto the grid before crashing but I can't narrow down a difference between that and crashing at the end of the loading screen.

Oddly I tried the car through CSM on the Ovalspeedrink and it works perfectly fine. Every other track I've tried gets the crash.
No idea why that one track works.

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]
Re: Error whilst making a CSM Mod
Date: April 27, 2015 02:54PM
Posted by: truecrysis
I've been investigating this further and the reason it works fine on Ovalspeedrink is because the cars stick to using Lod_0 (I noticed other texture issues I've been having didn't occur on this track).
I checked what would happen if i drove, and the game works fine allowing me to drive and do everything until I get a view on the R18, then it instantly crashes.

I figured this may be to do with lower lod's not existing so I built them, but still having the exact same problem. Maybe it's something along these lines though?

On a side note, I noticed the lod_0 doesn't have any carlightmapch... can someone explain if that would make any difference?

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]
Re: Error whilst making a CSM Mod with Audi R18
Date: April 27, 2015 08:59PM
Posted by: gezere
Check that the Lod0 has the 28 objects required and that there is no error in their names.
A single tiny error can generate unexpected crashes

Re: Error whilst making a CSM Mod with Audi R18
Date: April 27, 2015 09:29PM
Posted by: truecrysis
gezere Wrote:
-------------------------------------------------------
> Check that the Lod0 has the 28 objects required
> and that there is no error in their names.
> A single tiny error can generate unexpected
> crashes

Interesting idea, I've checked through them and they all seem to be named fine. All but 4 of them are completely redundant and in the exact same place however. Everything but the rear wing is just bundled with the cockpit.

_________________________________________________

For a list of EVERY download for GP4, look here: [docs.google.com]
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