Hello,
today GP4 crashed for about 10 times...the last log folows now - who can help?
Before the log, here some info about the version I play:
2014 Laptop Edition from GP4 Central, tracks added via GPxTrack, WIN7
You can see the whole log-file here:
Crash Log from GPxPatchThe log of the crash:
Starting log
GPxPatch version: 4.30a
GPx version detected: decrypted GP4 v1.02
Date/time: 24-02-2015 22:37
Verbosity level is 1
OS version info: Windows XP Service Pack 3 build 2600
Total physical memory: 1023 MB (free: 1023 MB)
Debugging GP4.exe
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Entry point = 0x005ddec6
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x76fd103b
Exception flags: 0x00000000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> FTH: (676): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ddec6
Exception flags: 0x00000000
Injecting DLL loading code...
Injection succesful
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D Constructor!
>> Starting WinMain
>> WM_ACTIVATE (active)(not minimized)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> Game thread into win95_startup(0)
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002a8
Start address = 0x72bba3e0
Thread local base = 0x7efda000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002b0
Start address = 0x6b0d9682
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002cc
Start address = 0x76f82e65
Thread local base = 0x7efaf000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000002d0
Start address = 0x6904f1ac
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000318
Start address = 0x73724819
Thread local base = 0x7efac000
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> MMX Enabled
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000033c
Start address = 0x68b483ce
Thread local base = 0x7efd7000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000340
Start address = 0x68b483ce
Thread local base = 0x7efac000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000344
Start address = 0x68b483ce
Thread local base = 0x7efa9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000348
Start address = 0x76f83e85
Thread local base = 0x7efa6000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000034c
Start address = 0x76f83e85
Thread local base = 0x7efa3000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000354
Start address = 0x74b282cd
Thread local base = 0x7efd7000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000368
Start address = 0x76f83e85
Thread local base = 0x7efac000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> aticfx32.dll
>>
>> AMD Radeon R7 200 Series
>>
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 648 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1776 x 1000 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 648 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1776 x 1000 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 648 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1776 x 1000 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000388
Start address = 0x683083ce
Thread local base = 0x7efa9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000038c
Start address = 0x683083ce
Thread local base = 0x7efa0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000390
Start address = 0x683083ce
Thread local base = 0x7ef9d000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 648 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1776 x 1000 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 648 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1776 x 1000 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>> Device mode 640 x 480 (format 23) confirmed
>> Device mode 720 x 480 (format 23) confirmed
>> Device mode 720 x 576 (format 23) confirmed
>> Device mode 800 x 600 (format 23) confirmed
>> Device mode 1024 x 768 (format 23) confirmed
>> Device mode 1152 x 648 (format 23) confirmed
>> Device mode 1280 x 720 (format 23) confirmed
>> Device mode 1280 x 768 (format 23) confirmed
>> Device mode 1280 x 960 (format 23) confirmed
>> Device mode 1280 x 1024 (format 23) confirmed
>> Device mode 1600 x 900 (format 23) confirmed
>> Device mode 1600 x 1200 (format 23) confirmed
>> Device mode 1680 x 1050 (format 23) confirmed
>> Device mode 1776 x 1000 (format 23) confirmed
>> Device mode 1920 x 1080 (format 23) confirmed
>> Device mode 640 x 480 (format 22) confirmed
>> Device mode 720 x 480 (format 22) confirmed
>> Device mode 720 x 576 (format 22) confirmed
>> Device mode 800 x 600 (format 22) confirmed
>> Device mode 1024 x 768 (format 22) confirmed
>> Device mode 1152 x 648 (format 22) confirmed
>> Device mode 1280 x 720 (format 22) confirmed
>> Device mode 1280 x 768 (format 22) confirmed
>> Device mode 1280 x 960 (format 22) confirmed
>> Device mode 1280 x 1024 (format 22) confirmed
>> Device mode 1600 x 900 (format 22) confirmed
>> Device mode 1600 x 1200 (format 22) confirmed
>> Device mode 1680 x 1050 (format 22) confirmed
>> Device mode 1776 x 1000 (format 22) confirmed
>> Device mode 1920 x 1080 (format 22) confirmed
>>
Win95_Startup : 1920 x 1080
>>
win95_initialiseD3D : 1920 x 1080
>> Initialize3DEnvironment(1920 x 1080 TNL:1)
>> Initialize3DEnvironment() - Requested width x height x format found in mode list
>> Puredevice set
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000394
Start address = 0x68b483ce
Thread local base = 0x7efa9000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000398
Start address = 0x68b483ce
Thread local base = 0x7efa0000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000039c
Start address = 0x68b483ce
Thread local base = 0x7ef9d000
>> D3DDevice created =
>> HAL (hw vp): AMD Radeon R7 200 Series
>>
>>
GP_win95 :: Running gfx at 32/24 bit
>> win95_startup() - Initialize3DEnvironment ok
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003ac
Start address = 0x100088f0
Thread local base = 0x7ef9a000
>> Supported FF Effects for this stick...
>> Constant
>>
>> Ramp Force
>>
>> Square Wave
>>
>> Sine Wave
>>
>> Triangle Wave
>>
>> Sawtooth Up Wave
>>
>> Sawtooth Down Wave
>>
>> Spring
>>
>> Damper
>>
>> Inertia
>>
>> Friction
>>
>> CustomForce
>>
>> End of list
>> Device supports Saturation
>> Device supports Pos Neg Coeffieicents
>> Device doesn't support Pos Neg Saturation
>> Device supports deadband
>> Using Constant force
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x000003b0
Start address = 0x737891f0
Thread local base = 0x7ef97000
>> Game thread finishing win95 startup(0)
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000404
Start address = 0x68f427e1
Thread local base = 0x7ef94000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000408
Start address = 0x76f83e85
Thread local base = 0x7ef91000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000404
Start address = 0x690ae4a1
Thread local base = 0x7ef94000
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000410
Start address = 0x68f427e1
Thread local base = 0x7ef8e000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000414
Start address = 0x690ae4a1
Thread local base = 0x7ef8b000
>> Bink init completed
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x7492c42d
Exception flags: 0x00000001
Exception code: 0x000006ba
Exception is non-continuable
Debug event: UNLOAD_DLL_DEBUG_EVENT
Debug event: LOAD_DLL_DEBUG_EVENT
>> D3D: Start of D3D_Init()
>>
D3DDevice GetInfo Results [CONSTRUCTOR]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> D3D: fontmanager
>> D3D: message manager
>> D3D: Add Animation Objects
>> Allocated 40000 bytes for animation replay storage.
>> D3D: Menu Init
>>
D3DDevice GetInfo Results [Leaving D3D_Init()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000041c
Start address = 0x3000d780
Thread local base = 0x7ef88000
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000420
Start address = 0x76f87151
Thread local base = 0x7ef85000
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000424
Start address = 0x69084f9d
Thread local base = 0x7ef82000
Debug event: LOAD_DLL_DEBUG_EVENT
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000041c
Start address = 0x3000d780
Thread local base = 0x7ef88000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000041c
Start address = 0x3000d780
Thread local base = 0x7ef88000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000041c
Start address = 0x3000d780
Thread local base = 0x7ef88000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000354
Start address = 0x3000d780
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000354
Start address = 0x3000d780
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000041c
Start address = 0x74b282cd
Thread local base = 0x7efd7000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> D3D: D3D_LoadCars [14%]
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
THIS LINE APPEARS ABOUT 40TIMES...>> * A generic error occured while exporting this mesh
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [72%]
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class ::
>> hutroofnew
>>
>> ** WARNING ** Failed to match object to class ::
>> hutroofnew
>>
>> DONE.
>> D3D: Init video walls [74%]
>> D3D: Weather manager init [75%]
>> D3D: Get Horizons [78%]
>> D3D: Init TV Manager (a) [81%]
>> D3D: Create Sky Dome [81%]
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> D3D: Clouds init [82%]
>> D3D: BuildReflectedMesh [83%]
>> D3D: CrowdManager [83%]
>> D3D: FlagManager() [85%]
>> D3D: Hazes [86%]
>> D3D: Droplets [87%]
>> D3D: droplet manager init (b) [87%]
>> D3D: Animation Data [89%]
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************
>> time : 5
>> Importing scene scripts.
>> D3D: Init Track rendering [90%]
>> D3D: Init Icon Sprites [91%]
>> D3D: Init Old Style Particles [93%]
>> D3D: Init Rain [93%]
>> D3D: HWStartLightsInit [93%]
>> D3D: Fire manager [94%]
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> ANIM: Entering a new session - creating animation variable storage.
>>
InitTimers()
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\GP 4 Editions\2014 LM\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000041c
Start address = 0x76f83e85
Thread local base = 0x7efd7000
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000408
Start address = 0x74b282cd
Thread local base = 0x7efd7000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\GP 4 Editions\2014 LM\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> D3D: D3D_LoadCars [14%]
>>
>> * A generic error occured while exporting this mesh
ABOUT 40 TIMES AGAIN> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [72%]
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class ::
>> hutroofnew
>>
>> ** WARNING ** Failed to match object to class ::
>> hutroofnew
>>
>> DONE.
>> D3D: Init video walls [74%]
>> D3D: Weather manager init [75%]
>> D3D: Get Horizons [78%]
>> D3D: Init TV Manager (a) [81%]
>> D3D: Create Sky Dome [81%]
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> D3D: Clouds init [82%]
>> D3D: BuildReflectedMesh [83%]
>> D3D: CrowdManager [83%]
>> D3D: FlagManager() [85%]
>> D3D: Hazes [86%]
>> D3D: Droplets [87%]
>> D3D: droplet manager init (b) [87%]
>> D3D: Animation Data [89%]
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************
>> time : 6
>> Importing scene scripts.
>> D3D: Init Track rendering [90%]
>> D3D: Init Icon Sprites [91%]
>> D3D: Init Old Style Particles [93%]
>> D3D: Init Rain [93%]
>> D3D: HWStartLightsInit [93%]
>> D3D: Fire manager [94%]
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 0
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x00000408
Start address = 0x76f83e85
Thread local base = 0x7efd7000
>> Software failed - after trying hardware pref
>> EVENT (Time: 15660): Car Index 0 -
>> event_core_car_START_ENGINE_START_SEQUENCE
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
ABOUT A HUNDRED TIMES>> Software failed - after trying hardware pref
>> EVENT (Time: 19570): Car Index 8 -
>> event_core_car_START_ENGINE_START_SEQUENCE
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
ABOUT 250 TIMES> Software failed - after trying hardware pref
>> EVENT (Time: 32320): Car Index 18 -
>> event_core_car_START_ENGINE_START_SEQUENCE
>> Software failed - after trying hardware pref
ANOTHER 2500 TIMES>> Software failed - after trying hardware pref
>>
D3DDevice GetInfo Results [Entering D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\GP 4 Editions\2014 LM\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Leaving D3D_GameToMenuUnInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> **************************
*
* Font Created!
*
************************
>> **************************
*
* Font Created!
*
************************
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> Setting MenuEventCurrentScreenID
>> D3D_InitialiseGameFromMenus()
Debug event: LOAD_DLL_DEBUG_EVENT
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread handle = 0x0000042c
Start address = 0x74b282cd
Thread local base = 0x7efd7000
Debug event: UNLOAD_DLL_DEBUG_EVENT
>> D3D_SetDeviceSpecificFeatures: Disabling fog
>> D3D_SetDeviceSpecificFeatures: Disabling reflections
>> D3D_InitialiseGameFromMenus() ok
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> **************************
*
* Font_Released!
*
************************
>> GPAudio::To3D()
>> **************************************************************************
>> CGP4Manager::DebugTextures() :: ACTIVE TEXTURES LOADED AGAINST CGP4MANAGER
>> **************************************************************************
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_0.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_1.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_0_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_1_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_2_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\cars\tyres\mclaren_tread_3_right_2.TEX] 0 x 0
>> [\GP 4 Editions\2014 LM\CARS\CARLIGHTMAPCH2.TEX] 4 x 4
>> [\GP 4 Editions\2014 LM\CARS\CARLIGHTMAPCH3.TEX] 4 x 4
>> **************************************************************************
>> ************************************************************************
>> CGP4Manager::DebugBuffers() :: ACTIVE BUFFERS LOADED AGAINST CGP4MANAGER
>> ************************************************************************
>> VB CGP4DEVICE::RENDERBLIT 168 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> VB GP4FONT.CPP 86400 bytes
>> **************************************************************************
>> *****************************************************************************************
>> CGP4Manager::DebugGenericEntities() :: ACTIVE GENERIC ENTITIES LOADED AGAINST CGP4MANAGER
>> *****************************************************************************************
>> **************************************************************************
>>
D3DDevice GetInfo Results [Entering D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> CGP4CARSHADER::REGISTERSHADER : 2PASS DUAL-TEXTURE METHOD
>> D3D: Render texture manager [5%]
>> D3D: LOD manager [8%]
>> D3D: CarDynamicTexture init [9%]
>> D3D: CReflectedScene [10%]
>> D3D: Haze manager [12%]
>> D3D: CGP4Vdu [13%]
>> D3D: D3D_LoadCockpit [14%]
>>
>> * A generic error occured while exporting this mesh
>> CGP4Cockpit::LoadMesh() No object found for name - Left_mirror
>> CGP4Cockpit::LoadMesh() No object found for name - Right_mirror
>> D3D: D3D_LoadCars [14%]
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
Extending Material bin
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>>
>> * A generic error occured while exporting this mesh
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [72%]
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class ::
>> hutroofnew
>>
>> ** WARNING ** Failed to match object to class ::
>> hutroofnew
>>
>> DONE.
>> D3D: Init video walls [74%]
>> D3D: Weather manager init [75%]
>> D3D: Get Horizons [78%]
>> D3D: Init TV Manager (a) [81%]
>> D3D: Create Sky Dome [81%]
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> D3D: Clouds init [82%]
>> D3D: BuildReflectedMesh [83%]
>> D3D: CrowdManager [83%]
>> D3D: FlagManager() [85%]
>> D3D: Hazes [86%]
>> D3D: Droplets [87%]
>> D3D: droplet manager init (b) [87%]
>> D3D: Animation Data [89%]
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************
>> time : 6
>> Importing scene scripts.
>> D3D: Init Track rendering [90%]
>> D3D: Init Icon Sprites [91%]
>> D3D: Init Old Style Particles [93%]
>> D3D: Init Rain [93%]
>> D3D: HWStartLightsInit [93%]
>> D3D: Fire manager [94%]
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> Software failed - after trying hardware pref
>> EVENT (Time: 615479): Car Index 3 -
>> event_core_car_START_ENGINE_START_SEQUENCE
>> Software failed - after trying hardware pref
>> Software failed - after trying hardware pref
>> * A generic error occured while exporting this mesh
>> D3D: InitVideoWallsMethod [45%]
>> D3D: InitialiseEnvMapManager [47%]
>> D3D: CGP4SkyText [48%]
>> D3D: CGP4Lcd [52%]
>> D3D: Track load [54%]
>> D3D: Load Collision Data [54%]
>> D3D: Load track [55%]
>> D3D: Quad tree generation (b) [59%]
>> D3D: Env map load [59%]
>> D3D: Extract special objects (b) [72%]
>>
SETTING OBJECT CLASS FLAGS
>> ** WARNING ** Failed to match object to class ::
>> hutroofnew
>>
>> ** WARNING ** Failed to match object to class ::
>> hutroofnew
>>
>> DONE.
>> D3D: Init video walls [74%]
>> D3D: Weather manager init [75%]
>> D3D: Get Horizons [78%]
>> D3D: Init TV Manager (a) [81%]
>> D3D: Create Sky Dome [81%]
>> CSkyDome::CreateSkyVertexBuffers() - ok
>> D3D: Clouds init [82%]
>> D3D: BuildReflectedMesh [83%]
>> D3D: CrowdManager [83%]
>> D3D: FlagManager() [85%]
>> D3D: Hazes [86%]
>> D3D: Droplets [87%]
>> D3D: droplet manager init (b) [87%]
>> D3D: Animation Data [89%]
>> Applying smoothing to action looped segment.
>> Applying smoothing to action looped segment.
>> Found second animation associated with already loaded animation.
>> Found second animation associated with already loaded animation.
>> ************************************
>> time : 6
>> Importing scene scripts.
>> D3D: Init Track rendering [90%]
>> D3D: Init Icon Sprites [91%]
>> D3D: Init Old Style Particles [93%]
>> D3D: Init Rain [93%]
>> D3D: HWStartLightsInit [93%]
>> D3D: Fire manager [94%]
>> **WARNING** D3D_DrawLoadProgress() called more than expected :: Increase gsMaxProgress in hw_io.cpp
>>
D3DDevice GetInfo Results [Leaving D3D_MenuToGameInit()]
*********************************************
TEXTURES_____________________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX BUFFERS_______________________________
Thrashing 0
NumEvicts 0
NumUsed 0
NumUsedInVidMem 0
WorkingSet 0
WorkingSetBytes 0
TotalManaged 0
TotalBytes 0
ApproxBytesDownloaded 0
NumUsedInVidMem 0
VERTEX_______________________________________
NumRenderedTriangles 0
NumExClippingTriangles 0
*********************************************
>> EVENT (Time: 1143818): Car Index 6 -
>> event_core_car_REQUEST_PUSHING_BACK_PITCREW
Debug event: EXCEPTION_DEBUG_EVENT
First chance exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Debug event: EXCEPTION_DEBUG_EVENT
Unhandled exception
Exception address: 0x005ad79a
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00000000
Stack trace:
005AD79A: GP 4 Editions\2014 LM\GPxPatch.exe! <no symbol>
005A8904: GP 4 Editions\2014 LM\GPxPatch.exe! <no symbol>
005A87FA: GP 4 Editions\2014 LM\GPxPatch.exe! <no symbol>
004D67C0: GP 4 Editions\2014 LM\GPxPatch.exe! <no symbol>
00509FC2: GP 4 Editions\2014 LM\GPxPatch.exe! <no symbol>
0054E75D: GP 4 Editions\2014 LM\GPxPatch.exe! <no symbol>
0050A195: GP 4 Editions\2014 LM\GPxPatch.exe! <no symbol>
Registers:
EAX=FFFFED2F ECX=0578D048 ESI=00000000
EBX=058E4018 EDX=00000000 EDI=000012D1
CS:EIP=0023:005AD79A
SS:ESP=002B:037DFE18 EBP=0450E750
DS=002B ES=002B FS=0053 GS=002B
Flags=00010213
Stack dump:
037dfe18: 00000000 ffffed2f 00000008 058e4018 '..../........@..'
037dfe28: 00000002 005a8904 00000002 059712d1 '......Z.........'
037dfe38: 0050a190 00000000 058e4018 037dfeb8 '..P......@....}.'
037dfe48: 0000001f 72bd008d 11ea0027 005a87fa '.......r'.....Z.'
037dfe58: 0050a190 058eaab8 004d67c0 00000010 '..P......gM.....'
037dfe68: 00509fc2 0054e75d 0050a190 00000010 '..P.].T...P.....'
037dfe78: 037dfeb8 037dfe90 00000000 00000000 '..}...}.........'
037dfe88: 73462e09 00000000 0050a195 72bb3af0 '..Fs......P..:.r'
037dfe98: 00000010 00000000 000802b0 00000000 '................'
037dfea8: 00000000 000802b0 72bd90e0 0050a190 '...........r..P.'
037dfeb8: 037dfef0 72bba535 0050a190 00000003 '..}.5..r..P.....'
037dfec8: 00000010 00000000 000802b0 00000000 '................'
037dfed8: 00000000 00000000 00000000 00000000 '................'
037dfee8: 00000000 00000000 037dff88 72bba434 '..........}.4..r'
037dfef8: 00000010 00000000 00000010 00000021 '............!...'
037dff08: 00000000 00000000 00000000 00000000 '................'
037dff18: 00000000 00000000 00000000 00000000 '................'
037dff28: 00000000 00000000 00000000 00000000 '................'
037dff38: 00000000 00000000 00000168 00000170 '........h...p...'
037dff48: 00000190 00000000 00000000 00000000 '................'
037dff58: 00000000 00000000 00000000 00000000 '................'
037dff68: 00000000 00000000 00000000 00000000 '................'
037dff78: 00000000 00000000 00000000 00000002 '................'
037dff88: 037dff94 7572338a 00000000 037dffd4 '..}..3ru......}.'
037dff98: 76f69f72 00000000 74dd126c 00000000 'r..v....l..t....'
037dffa8: 00000000 00000000 c0000005 757476f7 '.............vtu'
037dffb8: 757476f7 037dffa0 037df864 ffffffff '.vtu..}.d.}.....'
037dffc8: 76fa71f5 015528e8 00000000 037dffec '.q.v.(U.......}.'
037dffd8: 76f69f45 72bba3e0 00000000 00000000 'E..v...r........'
037dffe8: 00000000 00000000 00000000 72bba3e0 '...............r'
037dfff8: 00000000 00000000 '........'
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = -1073741819
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread exit code = 255
Debug event: EXIT_PROCESS_DEBUG_EVENT
Process exit code = 255
Edited 1 time(s). Last edit at 02/24/2015 11:34PM by Cosmic.