GPxPatch 4.30a [Released]

Posted by SDI 
GPxPatch 4.30a [Released]
Date: October 05, 2014 09:11PM
Posted by: SDI
I have released GPxPatch 4.30. This includes the car specific tyre walls.

René Smit, Independent Software Developer.
Download my GPx tools here.



Edited 1 time(s). Last edit at 10/06/2014 09:03PM by SDI.
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 09:42PM
Posted by: quickslick
top!! thank you René (Y)
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 09:42PM
Posted by: javifast
Thank you. I'm gonna try it right now ;)
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 10:04PM
Posted by: Alessio88
Thanks a lot Renè top man :) :)

Greetings
Alessio


CoM3 oN McL4R3n.....:)
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 10:13PM
Posted by: javifast
Now I have all arms colors black :(

The version says is 4.30 BETA



Edited 1 time(s). Last edit at 10/05/2014 10:15PM by javifast.
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 10:54PM
Posted by: SDI
Ok I'll check it out.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 10:59PM
Posted by: javifast
I fixed it adding a performance file with white arms in every car...
I think I had all arms white before through TeamEditor. Maybe that can help you.
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 11:03PM
Posted by: Alessio88
And ;) works fine to me the only thing when in pit i choose inter or wet tyres the tyre compound still the dry compound so the yellow pirelli or the withe and so on..cheers

Greetings
Alessio


CoM3 oN McL4R3n.....:)
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 11:25PM
Posted by: SDI
I've just uploaded 4.30 again with a fix for the arm colors. They were black if you didn't patch them at all. And it shouldn't say "BETA" anymore.

As for the tyre compound change during the pit stop: the tyrewall can only be different for each compound if you specify different ones for the tread textures and use the special wheel shape.

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 11:29PM
Posted by: Alessio88
Thanks Renè for your answer,so there is something i can do?Even if I set moonson or wet tyres from the menu before to start the race then in game I keep having the slick tyres

Greetings
Alessio


CoM3 oN McL4R3n.....:)
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 11:41PM
Posted by: javifast
Thank you René.
It's true what Alessio88 is telling you, I can't change tyres neither. It was possible in the last version.
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 11:49PM
Posted by: quickslick
@javifast, could you please upload your performance file with the arms colors?
Re: GPxPatch 4.30 [Released]
Date: October 05, 2014 11:55PM
Posted by: javifast
quickslick Wrote:
-------------------------------------------------------
> @javifast, could you please upload your
> performance file with the arms colors?

With the new version uploaded the problem is solved...but if you still want it...I made a file.txt with this..


[ArmColors]
Team #00=ffffff
Team #01=ffffff
Team #02=ffffff
Team #03=ffffff
Team #04=ffffff
Team #05=ffffff
Team #06=ffffff
Team #07=ffffff
Team #08=ffffff
Team #09=ffffff
Team #10=ffffff

ffffff is the rgb code for white colour
Re: GPxPatch 4.30 [Released]
Date: October 06, 2014 12:11AM
Posted by: quickslick
thank you :), what i want to know is, how do i get the correct arm colors for the teams? do i have to copy the rgb settings from the tweaker ini of the mods to the performance files?
Re: GPxPatch 4.30 [Released]
Date: October 06, 2014 12:14AM
Posted by: SDI
@Alessio88 and javifast: you were right, I hadn't tested this properly.

So... I've uploaded yet another 4.30 with a fix for the non-slick tyre compound textures. I hope this is the final 4.30 now :)

René Smit, Independent Software Developer.
Download my GPx tools here.
Re: GPxPatch 4.30 [Released]
Date: October 06, 2014 02:54AM
Posted by: TomMK
Thanks Rene!!!

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: GPxPatch 4.30 [Released]
Date: October 06, 2014 04:06AM
Posted by: maxi82
thank you rene (Y)(D)

my works
[www.grandprixgames.org]
Re: GPxPatch 4.30 [Released]
Date: October 06, 2014 04:18AM
Posted by: SpeedDriver
Para Maxi82.

Un pedido hispano o argentino-hablante. Desde el GPXPatch 4.23 que no puedo usar los nuevos porque me crean problemas. Creo que es porque fundamentalmente hay algo que uno hace o deja de hacer.

Y escribo en español para hacerte este pedido o que puedas transmitirlo a alguien que hable nuestro idioma para ver si es posible hacer un tutorial (básico al menos) del 424a y este nuevo 4.30 (Que me pone una pared enfrente y me saca del pitlane en cuanto abro) que se entienda. Esto quiere decir que no sea una "traslation" del inglés sino una explicación en español.

Desde ya gracias por la molestia, descuento la participación de los hispanohablantes y les envío un gran saludo.
Re: GPxPatch 4.30 [Released]
Date: October 06, 2014 06:18AM
Posted by: maxi82
hola speeddriver : te cuento que yo bajo todos los GPxPatch y no tengo ningun problema. el tema que no encuentro muchas cosas nuevas o no lo se usar bien, lo unico nuevo que vi es el dibujito de la pista con un contorno negro y el coche punta en color verde, tambien una nueva telemetria. despues no entendi mucho los cambios. sinceramente yo de ingles poco y nada y me manejo con el traductor de google para lograr entender algo (muchas veces desisto ya que no entiendo un pomo) esperemos que alguno se cope y haga realidad tu pedido!!

my works
[www.grandprixgames.org]




Edited 1 time(s). Last edit at 10/06/2014 06:20AM by maxi82.
Re: GPxPatch 4.30 [Released]
Date: October 06, 2014 02:53PM
Posted by: kedy89
Small problem, Ruben has sent me the v4.30 beta plus some tyres for the '96 mod to test. The different wheel textures all worked fine, but when I installed the release version, the cars used wrong wheel textures. It still were more than 3 different ones, but not the ones that had been assigned in the perf file.




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