Sure
The 1st gfx screen as you know the resolution is not as shown
the f1grapgics.cfg sets it as I have it there at 1920x1080
cockpit view does not matter as I set it in sim with - & + keys
The 2nd gfx screen I have bump mapping off but do turn it off & on at times via the
f1graphics.cfg
Also it will carry 60fps easily but I turn it down to 50 to lessen loads
In our laptop version I have all setting same but fps @39-40 for our competition as that is what we
are allowed max so others can all see our laps in replay if they want
On the f1graphics this is what I am currently using & very happy with it.
In this one bump mapping is on as I like the tarmac at suzuka as it does not reflect as much light or look washed out
1 ; Bump map track (requires DP3; 0 => off)
Another odd thing is I use to set these to 3 or anisotropic & max at 7 is what I "was" using before the card adjusted it.
But recently when I told the Nvidia card to overide app it seems to have changed?
In any case I am not sure why it shows max anisotropic as 1 or off as I have it at 8x in the card...But again the sim is looking great now
2 ; [MAIN VIEW] Texture filter quality (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic, 5 => gaussiancubic) v3
1 ; [MAIN VIEW] Texture filter quality for mipmaps - if any - (0 => none, 1 => point, 2 => bilinear, 3 => anisotropic, 4 => flatcubic/quincunx, 5 => gaussiancubic) v3
1 ; [MAIN VIEW] Max anisotropic filtering (1 => off, to max 7) v2
This one I have 200 instead of the 20 I had & again looks good
200 ; [MAIN VIEW] Enable dynamic environment reflections to X metres (for advanced carshader only) v3
So here is the whole file & this is just something to play with
I have a few actually but this one is looking very good for me.
(
With the Nvidia card set as shown earlier)
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This is my other one which has the anisotropic settings,bump off & 20meter instead of 200 on reflections I mentioned I was using before card adjustment
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Edited 7 time(s). Last edit at 09/26/2014 03:31AM by flying.