GP4 Damage

Posted by schifty 
GP4 Damage
Date: November 13, 2013 03:52AM
Posted by: schifty
Hi all,

i have a simple question for you, the damage model on original GP4 is not really realistic so i want to know is there any possibility to tweak it to be more sensitive.

Thanks.



Edited 1 time(s). Last edit at 11/13/2013 09:16PM by mortal.
Re: GP4 Damage
Date: November 13, 2013 05:39AM
Posted by: mortal
Try the damage coefficient in GP4Tweaker.


[www.mediafire.com] Some say you should click it, you know you want to. :-) [www.gp4central.com] <----GP4 Central
Re: GP4 Damage
Date: November 13, 2013 01:37PM
Posted by: klausfeldmann
Yes, that's the solution:
Values of about 350 % might be reatistic for 2000er's cars. Today's cars might be realistic simulated with about 200 %.
Re: GP4 Damage
Date: November 13, 2013 02:52PM
Posted by: casssp
Check this

[www.grandprixgames.org]



I have two configs

1: a lot weak, wheels and suspension rip off (to force a car retire)

[Damage]
;the comment is the game default value.
;it's not necessary to have it, but it might be good for reference
DamageCarsBounce =32 ;32
DamageWalls =7424 ;7424
DamageCars =8192 ;8192
DamageWallsBounce =16 ;16
NoseCone =1 ;2
RightWing =14 ;130
LeftWing =13 ;130
RightWingFence =12 ;66
LeftWingFence =11 ;66
RightFrontSuspension =450 ;136
RightFrontWheel =350 ;136
LeftFrontSuspension =650 ;68
LeftFrontWheel =550 ;68
RightSidePod =2 ;8
LeftSidepod =1 ;4
CarRear =1 ;12
RightRearSuspension =600 ;34
RightRearWheel =500 ;34
LeftRearSuspension =400 ;17
LeftRearWheel =300 ;17
EntireRearWing =5 ;256
RightRearWing =4 ;256
LeftRearWing =3 ;256
TopRearWing =2 ;256
LeftBargeBoard =2 ;8
RightBargeBoard =3 ;4

;adjust for more parts falling off





And a lot weak, but suspension and wheels more stronger (to keep the car into the track and send to the pit)

[Damage]
;the comment is the game default value.
;it's not necessary to have it, but it might be good for reference
DamageCarsBounce =32 ;32
DamageWalls =7424 ;7424
DamageCars =8192 ;8192
DamageWallsBounce =16 ;16
NoseCone =1 ;2
RightWing =14 ;130
LeftWing =13 ;130
RightWingFence =12 ;66
LeftWingFence =11 ;66
RightFrontSuspension =136 ;136
RightFrontWheel =136 ;136
LeftFrontSuspension =68 ;68
LeftFrontWheel =68 ;68
RightSidePod =2 ;8
LeftSidepod =1 ;4
CarRear =1 ;12
RightRearSuspension =34 ;34
RightRearWheel =34 ;34
LeftRearSuspension =17 ;17
LeftRearWheel =17 ;17
EntireRearWing =5 ;256
RightRearWing =4 ;256
LeftRearWing =3 ;256
TopRearWing =2 ;256
LeftBargeBoard =2 ;8
RightBargeBoard =3 ;4

;adjust for more parts falling off
Re: GP4 Damage
Date: November 13, 2013 08:47PM
Posted by: schifty
thanks :)
Re: GP4 Damage
Date: November 14, 2013 08:32PM
Posted by: georgibg
Every GPx game have that problem. ;) The solution however is listed above. :)

The old classics will be always better than the newest games.
Re: GP4 Damage
Date: November 14, 2013 10:57PM
Posted by: TomMK
Just an observation - but why do you make the right side of the car stronger than the left side?

=====================================================


Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel
Re: GP4 Damage
Date: November 15, 2013 02:05PM
Posted by: casssp
I's because GP4 has a kind of bug that, if you put equal values in many parts, the damage does not work right. So, there have been putting somewhat randomly upwards and slightly down, the rear wing and bargeboard, for example. Now, check the front wing, there are high values than rear, it´s because that bug, and this way the 2 wings rip off apparently correctly, according to my tests...

But something strange happens to the wheels and suspensions. The more you raise, the weaker it gets. But this is because I have reduced all other values ​​of the wings, sidepods, rear... Then I discovered that after reducing the value of the parts, if you increase the wheel, they are get weak.

It's strange, I do not know if you understood what I meant.



Edited 1 time(s). Last edit at 11/15/2013 02:09PM by casssp.
Re: GP4 Damage
Date: September 29, 2019 12:16AM
Posted by: Carl_gpgames
casssp schrieb:
-------------------------------------------------------
> Check this
>
> [www.grandprixgames.org]
> age=1
>
>
>
> I have two configs
>
> 1: a lot weak, wheels and suspension rip off (to
> force a car retire)
>
>
> ;the comment is the game default value.
> ;it's not necessary to have it, but it might be
> good for reference
> DamageCarsBounce =32 ;32
> DamageWalls =7424 ;7424
> DamageCars =8192 ;8192
> DamageWallsBounce =16 ;16
> NoseCone =1 ;2
> RightWing =14 ;130
> LeftWing =13 ;130
> RightWingFence =12 ;66
> LeftWingFence =11 ;66
> RightFrontSuspension =450 ;136
> RightFrontWheel =350 ;136
> LeftFrontSuspension =650 ;68
> LeftFrontWheel =550 ;68
> RightSidePod =2 ;8
> LeftSidepod =1 ;4
> CarRear =1 ;12
> RightRearSuspension =600 ;34
> RightRearWheel =500 ;34
> LeftRearSuspension =400 ;17
> LeftRearWheel =300 ;17
> EntireRearWing =5 ;256
> RightRearWing =4 ;256
> LeftRearWing =3 ;256
> TopRearWing =2 ;256
> LeftBargeBoard =2 ;8
> RightBargeBoard =3 ;4
>
> ;adjust for more parts falling off
>
>
>
>
>
> And a lot weak, but suspension and wheels more
> stronger (to keep the car into the track and send
> to the pit)
>
>
> ;the comment is the game default value.
> ;it's not necessary to have it, but it might be
> good for reference
> DamageCarsBounce =32 ;32
> DamageWalls =7424 ;7424
> DamageCars =8192 ;8192
> DamageWallsBounce =16 ;16
> NoseCone =1 ;2
> RightWing =14 ;130
> LeftWing =13 ;130
> RightWingFence =12 ;66
> LeftWingFence =11 ;66
> RightFrontSuspension =136 ;136
> RightFrontWheel =136 ;136
> LeftFrontSuspension =68 ;68
> LeftFrontWheel =68 ;68
> RightSidePod =2 ;8
> LeftSidepod =1 ;4
> CarRear =1 ;12
> RightRearSuspension =34 ;34
> RightRearWheel =34 ;34
> LeftRearSuspension =17 ;17
> LeftRearWheel =17 ;17
> EntireRearWing =5 ;256
> RightRearWing =4 ;256
> LeftRearWing =3 ;256
> TopRearWing =2 ;256
> LeftBargeBoard =2 ;8
> RightBargeBoard =3 ;4
>
> ;adjust for more parts falling off

I used your settings (the first one) with several mods, but the cars seem to be way to strong to me. For example if i use GP4-Tweaker on a unmodded version of GP4 and set it to 200%, i get the damage i want. How can i set the damage.ini-File to an equal value? Since there is no such file in my unmodded GP4-Version, there is no way for me to compare.

Thank you for your help!
Re: GP4 Damage
Date: October 03, 2019 08:38PM
Posted by: Carl_gpgames
OK i have found a way to enable the Damage-Tweaker-Settings in CSM (found it in the 2018 mod, which i refer hereby to):


Step 1: Edit *.ini-Files:

Go to: C:\Infogrames\Grand Prix 4\GPSAVES\Carsets\"your mod"\Settings
_____________

GlobalVars.ini

Copy to ";Tweaker stuff" or ";Game settings" (f. e. between "tweak_visors" and "tweak_blackflag";) :

damage			=400


Copy f. e. between [tweak_visors] and [tweal_blackflag]:

[damage]
Allowchange		=1
Name			=GP4Tweaker - Damage Coefficient
Name Icon		=Files\Icons\tweaker.ico
VarCount		=13
Var1			=100
Var2			=125
Var3			=150
Var4			=175
Var5			=200
Var6			=225
Var7			=250
Var8			=275
Var9			=300
Var10			=325
Var11			=350
Var12			=375
Var13			=400
VarName1 Icon	=Files\Icons\tweaker.ico
VarName2 Icon	=Files\Icons\tweaker.ico
VarName3 Icon	=Files\Icons\tweaker.ico
VarName4 Icon	=Files\Icons\tweaker.ico
VarName5 Icon	=Files\Icons\tweaker.ico
VarName6 Icon	=Files\Icons\tweaker.ico
VarName7 Icon	=Files\Icons\tweaker.ico
VarName8 Icon	=Files\Icons\tweaker.ico
VarName9 Icon	=Files\Icons\tweaker.ico
VarName10 Icon	=Files\Icons\tweaker.ico
VarName11 Icon	=Files\Icons\tweaker.ico
VarName12 Icon	=Files\Icons\tweaker.ico
VarName13 Icon	=Files\Icons\tweaker.ico

If you want to use Icons (*.ico) you can f. e. copy them from another mod an put them to the right location (as above).
_____________

swap.ini

Copy to [Swapfiles]

File19		=Files\GP4exe\gp4_%damage%%.exe,gp4.exe

_____________

Step 2: Copy the folder "GP4exe" to

C:\Infogrames\Grand Prix 4\GPSAVES\Carsets\"your mod"\Data

You will find the "GP4exe"-Folder in the 2018-Mod (Link) in the same location.



As i undertand (didn't try it myself), you can also create the gp4.exe-files your self, by using a clean gp4-copy with gp4 tweaker, adjusting the damage-settings and just copying and renaming the gp4.exe to the folder above.

_____________

Once you are done, you should be able to change the damage-coefficient in CSM:



_____________

I tried this with several mods and it worked without any issues. Setting the damage to 300% finally gave me the damage i wanted.

There is some additional settings you can do in the damage.ini-File. I have found some good exeplanations in this topic;

roar wrote:
-------------------------------------------------------
> Guys, it's more than a month that I'm playing with
> this numbers and in the end I have to come up with
> some conclusions. The conclusion is that the first
> four numbers have a meaning, the other ones are
> pretty meaningless or - better - obscure.
> Explanation:
> DamageCarsBounce / DamageWallsBounce: these are
> about how the car bump (or bounce) after hitting a
> wall or a car - higher numbers bring
> Carmageddon-pinball-mode on the track, lower
> numbers just don't amplify the bumping. When cars
> are involved the effect is on both of them.

> DamageWalls / DamageCars: these two affect the
> chance of retirement when you hit a wall / a car,
> they DON'T affect how the car crashes / is
> damaged. Lower numbers mean that the softest touch
> will stop the engine of your car. When cars are
> involved the effect is on both of them.

> My advice for realistic nowadays F1 MOD is:
> DamageCarsBounce =16 ;32
> DamageWalls =3700 ;7424
> DamageCars =4100 ;8192
> DamageWallsBounce =4 ;16

> This should prevent things like when you hit
> hardly a wall and then you lose a tyre &
> suspension and you're able to drive and pit.
> Other numbers, as I said, are obscure: I guess
> that some of them are about angles/positions
> involved in a crash and some other are about
> stiffness of car parts, but I'm not able to pull
> out anything interesting. We will see: once we
> will get a complete picture of this file, we will
> be able to write down damage.inis fitting any type
> of sport-car.
>
> Bye
>
> ROAR



Hope this helps,
Carl



Edited 2 time(s). Last edit at 10/04/2019 12:28PM by Carl_gpgames.
Re: GP4 Damage
Date: October 04, 2019 12:38AM
Posted by: Soutsen
Thanks a lot, not so long ago I also tried to find info about this, but not succesfully (Y)

___________________________________________________________________________
For a list of EVERY download for GP4, look here:[docs.google.com]
Re: GP4 Damage
Date: July 07, 2020 06:19PM
Posted by: joselugo8690
Carl_gpgames Wrote:
-------------------------------------------------------
> OK i have found a way to enable the
> Damage-Tweaker-Settings in CSM (found it in the
> 2018 mod, which i refer hereby to):
>
>
> Step 1: Edit *.ini-Files:
>
> Go to: C:\Infogrames\Grand Prix
> 4\GPSAVES\Carsets\"your mod"\Settings
> _____________
>
> GlobalVars.ini
>
> Copy to ";Tweaker stuff" or ";Game settings" (f.
> e. between "tweak_visors" and "tweak_blackflag";)
> :
>
>
> damage =400
>
>
>
> Copy f. e. between and :
>
>
>
> Allowchange =1
> Name =GP4Tweaker - Damage Coefficient
> Name Icon =Files\Icons\tweaker.ico
> VarCount =13
> Var1 =100
> Var2 =125
> Var3 =150
> Var4 =175
> Var5 =200
> Var6 =225
> Var7 =250
> Var8 =275
> Var9 =300
> Var10 =325
> Var11 =350
> Var12 =375
> Var13 =400
> VarName1 Icon =Files\Icons\tweaker.ico
> VarName2 Icon =Files\Icons\tweaker.ico
> VarName3 Icon =Files\Icons\tweaker.ico
> VarName4 Icon =Files\Icons\tweaker.ico
> VarName5 Icon =Files\Icons\tweaker.ico
> VarName6 Icon =Files\Icons\tweaker.ico
> VarName7 Icon =Files\Icons\tweaker.ico
> VarName8 Icon =Files\Icons\tweaker.ico
> VarName9 Icon =Files\Icons\tweaker.ico
> VarName10 Icon =Files\Icons\tweaker.ico
> VarName11 Icon =Files\Icons\tweaker.ico
> VarName12 Icon =Files\Icons\tweaker.ico
> VarName13 Icon =Files\Icons\tweaker.ico
>
>
> If you want to use Icons (*.ico) you can f. e.
> copy them from another mod an put them to the
> right location (as above).
> _____________
>
> swap.ini
>
> Copy to
>
>
> File19 =Files\GP4exe\gp4_%damage%%.exe,gp4.exe
>
>
> _____________
>
> Step 2: Copy the folder "GP4exe" to
>
> C:\Infogrames\Grand Prix 4\GPSAVES\Carsets\"your
> mod"\Data
>
> You will find the "GP4exe"-Folder in the 2018-Mod
> (Link) in the same location.
>
> [i.imgur.com]
>
> As i undertand (didn't try it myself), you can
> also create the gp4.exe-files your self, by using
> a clean gp4-copy with gp4 tweaker, adjusting the
> damage-settings and just copying and renaming the
> gp4.exe to the folder above.
>
> _____________
>
> Once you are done, you should be able to change
> the damage-coefficient in CSM:
> [i.imgur.com]
>
>
> _____________
>
> I tried this with several mods and it worked
> without any issues. Setting the damage to 300%
> finally gave me the damage i wanted.
>
> There is some additional settings you can do in
> the damage.ini-File. I have found some good
> exeplanations in this topic;
>
> roar wrote:
> --------------------------------------------------
> -----
> > Guys, it's more than a month that I'm playing
> with
> > this numbers and in the end I have to come up
> with
> > some conclusions. The conclusion is that the
> first
> > four numbers have a meaning, the other ones are
> > pretty meaningless or - better - obscure.
> > Explanation:
> > DamageCarsBounce / DamageWallsBounce: these are
> > about how the car bump (or bounce) after hitting
> a
> > wall or a car - higher numbers bring
> > Carmageddon-pinball-mode on the track, lower
> > numbers just don't amplify the bumping. When
> cars
> > are involved the effect is on both of them.
> > DamageWalls / DamageCars: these two affect the
> > chance of retirement when you hit a wall / a
> car,
> > they DON'T affect how the car crashes / is
> > damaged. Lower numbers mean that the softest
> touch
> > will stop the engine of your car. When cars are
> > involved the effect is on both of them.
> > My advice for realistic nowadays F1 MOD is:
> > DamageCarsBounce =16 ;32
> > DamageWalls =3700 ;7424
> > DamageCars =4100 ;8192
> > DamageWallsBounce =4 ;16
> > This should prevent things like when you hit
> > hardly a wall and then you lose a tyre &
> > suspension and you're able to drive and pit.
> > Other numbers, as I said, are obscure: I guess
> > that some of them are about angles/positions
> > involved in a crash and some other are about
> > stiffness of car parts, but I'm not able to
> pull
> > out anything interesting. We will see: once we
> > will get a complete picture of this file, we
> will
> > be able to write down damage.inis fitting any
> type
> > of sport-car.
> >
> > Bye
> >
> > ROAR
>
>
> Hope this helps,
> Carl

You have that exe's with the realistic damage yet? Can you share?
Re: GP4 Damage
Date: May 06, 2021 10:24PM
Posted by: joselugo8690
joselugo8690 Wrote:
-------------------------------------------------------
> Carl_gpgames Wrote:
> --------------------------------------------------
> -----
> > OK i have found a way to enable the
> > Damage-Tweaker-Settings in CSM (found it in the
> > 2018 mod, which i refer hereby to):
> >
> >
> > Step 1: Edit *.ini-Files:
> >
> > Go to: C:\Infogrames\Grand Prix
> > 4\GPSAVES\Carsets\"your mod"\Settings
> > _____________
> >
> > GlobalVars.ini
> >
> > Copy to ";Tweaker stuff" or ";Game settings"
> (f.
> > e. between "tweak_visors" and
> "tweak_blackflag";)
> > :
> >
> >
> > damage =400
> >
> >
> >
> > Copy f. e. between and :
> >
> >
> >
> > Allowchange =1
> > Name =GP4Tweaker - Damage Coefficient
> > Name Icon =Files\Icons\tweaker.ico
> > VarCount =13
> > Var1 =100
> > Var2 =125
> > Var3 =150
> > Var4 =175
> > Var5 =200
> > Var6 =225
> > Var7 =250
> > Var8 =275
> > Var9 =300
> > Var10 =325
> > Var11 =350
> > Var12 =375
> > Var13 =400
> > VarName1 Icon =Files\Icons\tweaker.ico
> > VarName2 Icon =Files\Icons\tweaker.ico
> > VarName3 Icon =Files\Icons\tweaker.ico
> > VarName4 Icon =Files\Icons\tweaker.ico
> > VarName5 Icon =Files\Icons\tweaker.ico
> > VarName6 Icon =Files\Icons\tweaker.ico
> > VarName7 Icon =Files\Icons\tweaker.ico
> > VarName8 Icon =Files\Icons\tweaker.ico
> > VarName9 Icon =Files\Icons\tweaker.ico
> > VarName10 Icon =Files\Icons\tweaker.ico
> > VarName11 Icon =Files\Icons\tweaker.ico
> > VarName12 Icon =Files\Icons\tweaker.ico
> > VarName13 Icon =Files\Icons\tweaker.ico
> >
> >
> > If you want to use Icons (*.ico) you can f. e.
> > copy them from another mod an put them to the
> > right location (as above).
> > _____________
> >
> > swap.ini
> >
> > Copy to
> >
> >
> > File19 =Files\GP4exe\gp4_%damage%%.exe,gp4.exe
> >
> >
> > _____________
> >
> > Step 2: Copy the folder "GP4exe" to
> >
> > C:\Infogrames\Grand Prix
> 4\GPSAVES\Carsets\"your
> > mod"\Data
> >
> > You will find the "GP4exe"-Folder in the
> 2018-Mod
> > (Link) in the same location.
> >
> > [i.imgur.com]
> >
> > As i undertand (didn't try it myself), you can
> > also create the gp4.exe-files your self, by
> using
> > a clean gp4-copy with gp4 tweaker, adjusting
> the
> > damage-settings and just copying and renaming
> the
> > gp4.exe to the folder above.
> >
> > _____________
> >
> > Once you are done, you should be able to change
> > the damage-coefficient in CSM:
> > [i.imgur.com]
> >
> >
> > _____________
> >
> > I tried this with several mods and it worked
> > without any issues. Setting the damage to 300%
> > finally gave me the damage i wanted.
> >
> > There is some additional settings you can do in
> > the damage.ini-File. I have found some good
> > exeplanations in this topic;
> >
> > roar wrote:
> >
> --------------------------------------------------
>
> > -----
> > > Guys, it's more than a month that I'm playing
> > with
> > > this numbers and in the end I have to come up
> > with
> > > some conclusions. The conclusion is that the
> > first
> > > four numbers have a meaning, the other ones
> are
> > > pretty meaningless or - better - obscure.
> > > Explanation:
> > > DamageCarsBounce / DamageWallsBounce: these
> are
> > > about how the car bump (or bounce) after
> hitting
> > a
> > > wall or a car - higher numbers bring
> > > Carmageddon-pinball-mode on the track, lower
> > > numbers just don't amplify the bumping. When
> > cars
> > > are involved the effect is on both of them.
> > > DamageWalls / DamageCars: these two affect
> the
> > > chance of retirement when you hit a wall / a
> > car,
> > > they DON'T affect how the car crashes / is
> > > damaged. Lower numbers mean that the softest
> > touch
> > > will stop the engine of your car. When cars
> are
> > > involved the effect is on both of them.
> > > My advice for realistic nowadays F1 MOD is:
> > > DamageCarsBounce =16 ;32
> > > DamageWalls =3700 ;7424
> > > DamageCars =4100 ;8192
> > > DamageWallsBounce =4 ;16
> > > This should prevent things like when you hit
> > > hardly a wall and then you lose a tyre &
> > > suspension and you're able to drive and pit.
> > > Other numbers, as I said, are obscure: I
> guess
> > > that some of them are about angles/positions
> > > involved in a crash and some other are about
> > > stiffness of car parts, but I'm not able to
> > pull
> > > out anything interesting. We will see: once
> we
> > > will get a complete picture of this file, we
> > will
> > > be able to write down damage.inis fitting any
> > type
> > > of sport-car.
> > >
> > > Bye
> > >
> > > ROAR
> >
> >
> > Hope this helps,
> > Carl
>
> You have that exe's with the realistic damage yet?
> Can you share?

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