georgibg Schreef:
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> Okay Rene, now I will return to one common problem
> from the past: the sound...
I've never heard about this problem before
> For some reason the car sound of the player's car
> is too low compared to the sound of the other
> cars. I can confirm that because I use default
> sound configuration in which your engine must have
> louder sound that the engines of the opponents.
> Good news is that using 2D and 3D sound
> acceleration actually now works. I haven't tested
> EAX sounds because by default in my game they are
> causing BSOD. I think with GPxPatch will be the
> same...
I'm not sure what happens when you turn EAX off. If it disables the "Min. distance" and "Max. distance" settings of GPxSound then I can imagine the sound attenuation will not apply anymore and all the sounds will have the same volume (with same values for the engine revs). Otherwise, you could try to experiment with these settings until the selected car's engine sound is louder according to distance (it is the closest one).
> Not related with the sound is the lagg problem at
> the start of every race - I will underline that
> I'm using the default game with turned off the
> most fancy stuff and 60 fps settings!
Not sure what this is. The CPU has a lot more work to do with all the cars so close together at the start. If above 100% this will slow down the game because it keeps the frame rate constant.
René Smit, Independent Software Developer.
Download my GPx tools
here.