TomMK Wrote:
-------------------------------------------------------
> Does GPxPatch break the AI / Human performance
> relationship?
> ..............
> Try setting these to some extreme value such as
> 300 and notice that both AI and Player are
> affected equally. Therefore there is no way to
> adjust the AI relative to the Player anymore. This
> applies to both power and grip separately.
>
> Thoughts?
This might explain something I've been thinking for a while, but wasn't entirely sure about.
Since the latest round of GPxPatch updates, I've noticed that, compared to the AI, my acceleration is woeful.
This seems to be the case even if the 'Car Power' is set to 'Old Behaviour'.
(This might be a separate issue if this change you noticed is only applicable to "Power & Grip"
Using Interlagos as my benchmark (probably the only track where I can be consistent) with my WIP mod, I've noticed the following:
With 'Power & Grip', I'll lose around eight-tenths in the final sector but sometimes up to a second in qualifying.
With 'Grip Only', it'll be around three-tenths, up to half a second in qualifying.
With 'Old Behaviour', it'll be around half a second, up to seven-tenths in qualifying.
This is despite being, at the end of sector 2, up anywhere between three-tenths and six-tenths.
The increased power and tweaked physics of my mod mean that this difference is exaggerated slightly when compared to, say, the 2001 cars,
and, of course, my driving style and setup
could play a part, but it is important to note some things.
1) All cars in my mod have equal 1000 BHP.
2) I'm faster in the
first sector, and will keep up and pass on that straight; My top speed isn't an issue here.
3) The difference between using Traction Control and not using it is tiny enough that I don't think they're the issue.
4) Though the cars in my mod do have varying levels of grip (~16000 being the highest, ~14500 the lowest), the above mentioned differences aren't altered much between them.
I can correct this deficit...but only by setting up my wings and gears to have a +15 km/h top speed advantage
Despite the differences being exaggerated by my mod, they're still noticeable in 2001;
Driving the Williams, for example, which I think has more power than either the Ferrari or McLaren, I'll still lose a good chunk of time in the final sector.
(Though, as the Williams has less grip, the cause of this is debatable)
Again, it
could be my driving style and setup, but I never lost time like this before.
It's hardly a bad thing though; it forces me to be
perfect through sectors 1 and 2, and then I get to do some super late braking into T1
It could also be what some people have reported in the past with (I believe) the older versions of Hockenheim and Monza; The AI simply being too fast in a straight line.
The 1000 BHP could exaggerate this issue.
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