Quote
wikipedia page about .3ds
- All texture filenames are limited to the 8.3 DOS format.
- Object, light and camera names are limited to 10 characters.
For car builders and mod builders it would be really great if we could remove GP4Renamer and ZModeler from the process of creating lower lods. So if GP4Builder could:
1) Rename all object names to 10 chars
2) Export the whole car to a single 3ds file (with a warning if any texture names are longer than 8.3 chars)
3) Import a 3ds car object
4) Rename all 10 char object names to their full gp4 object names
It would make lower lods super easy to create
This scheme could be used for car object names:
cockpit cockpit
engine engine
f_l_brakeglow f_l_brake
f_r_brakeglow f_r_brake
left_barge_board l_barge
left_front_fin l_fin
left_front_suspension l_f_susp
left_front_wing l_f_wing
left_rear_fin l_r_fin
left_rear_suspension l_r_susp
left_sidepod l_sidepod
lower_rear_wing lower_rear
nosecone nosecone
r_l_brakeglow r_l_brake
r_r_brakeglow r_r_brake
rear_light_on rear_light
right_barge_board r_barge
right_front_fin r_fin
right_front_suspension r_f_susp
right_front_wing r_f_wing
right_rear_fin r_r_fin
right_rear_suspension r_r_susp
right_sidepod r_sidepod
upper_rear_wing upper_rear
z_cockpit_insert z_insert
z_cockpit_left_mirror z_l_mirror
z_cockpit_right_mirror z_r_mirror
z_cockpit_visor z_visor
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Intel NUC 8i3, 8GB RAM, MS Sidewinder Wheel