belini MegaPack *Released*

Posted by ipswich2007 
belini MegaPack *Released*
Date: April 29, 2011 06:35PM
Posted by: ipswich2007
Hi guys, now that I have reduced and tested all the tracks to work for GP3 1.13,

I am releasing this "MegaPack" for you guys it includes

The jips are now in the GP3 F1 Tracks downloads section.

JamsH links (4 parts):

[www.mediafire.com]
[www.mediafire.com]
[www.mediafire.com]
[www.mediafire.com]

.DAT's coming up


All you have to do is copy these folders into your GP3 directory (if it says do you wish to replace files say yes for everything)

Then you will have all belini reduced tracks working fine with all jams appearing correctly in the tracks.

The jams are all in the correct folders and named accurately so all the tracks will work properly with all jams appearing.

(Some people have had problems with empty/black/red areas in the tracks, this MegaPack won't have that problem).




P.S. this WILL also work with GP32k if you wish to use the original .dats in GP3 2000, the jams are also in the right place for that game too, just use the original full circuit files instead of my reduced ones :P





Edited 8 time(s). Last edit at 04/07/2012 03:21AM by ipswich2007.
Re: belini MegaPack *Released*
Date: April 29, 2011 07:16PM
Posted by: shlund
What a great present for us :) Thanks a lot for your efforts and work, looking forward to download the package... Will it be available here in download section...??
Re: belini MegaPack *Released*
Date: April 29, 2011 07:17PM
Posted by: ipswich2007
Hi shlund, I'm uploading it to GameFront now, but I dunno if it's my U/L speed, it's taking a longggg time.

Will post the link on this page, when its uploaded to GF.

All the best.

Re: belini MegaPack *Released*
Date: April 29, 2011 09:03PM
Posted by: ipswich2007
all done guys links up now, enjoy

Re: belini MegaPack *Released*
Date: May 01, 2011 08:29AM
Posted by: shlund
Thank you very much :) Great job indeed.....

I still do have black parts with jams out of correct size, typically the .pt jam (in pit), but that can be fixed :)
Re: belini MegaPack *Released*
Date: May 04, 2011 06:13PM
Posted by: skyclad
Well done for all your hard work mate.

Doesn't seem to work on my PC.
Crashes to desktop when I try to drive the tracks. :(
Real shame as I want to see what Belini's tracks are like!

J
Re: belini MegaPack *Released*
Date: May 04, 2011 06:20PM
Posted by: ipswich2007
do you have gpxpatch in debug mode, verbosity low?

if not, thats the problem


also - have cpu set to 0

Re: belini MegaPack *Released*
Date: May 04, 2011 06:27PM
Posted by: skyclad
Mmmmm

Tried that and GP3 crashes before it even starts! :(

I'm probably doing something dumb, I just don't know what

J
Re: belini MegaPack *Released*
Date: May 04, 2011 06:28PM
Posted by: ipswich2007
how do you mean it crashes, does it go to a black screen you mean?

if so Ctl alt dlt close gp3.exe then click start gp3 on gpxpatch again

try that

Re: belini MegaPack *Released*
Date: May 04, 2011 06:33PM
Posted by: skyclad
Sorry I meant crashes to desktop.

J
Re: belini MegaPack *Released*
Date: May 04, 2011 06:35PM
Posted by: ipswich2007
odd :/ put CPU back to whatever it was before you changed it.

try running gpxpatch in debug mode, verbosity medium, if that fails verbosity high.

lemme know

Re: belini MegaPack *Released*
Date: May 04, 2011 06:42PM
Posted by: skyclad
Still no joy! :(

Don't know if the log helps at all, but, here it is anyway! :)

J

Starting log
GPxPatch version: 3.61
GPx version detected: decrypted GP3 v1.13
Verbosity level is 2
OS version info: Windows NT 6.0 Service Pack 1 build 6001
Total physical memory: 2047 MB (free: 1739 MB)
Debugging gp3v.exe
Process created:
Process ID = 0x0000176c
Process handle = 0x0000015c
Main thread ID = 0x00001014
Main thread handle = 0x00000158
Waiting for debug events...
Debug event: CREATE_PROCESS_DEBUG_EVENT
Thread ID = 0x00001014
Entry point = 0x00523473
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path ntdll.dll
base 0x77a00000
size 1205080
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\kernel32.dll
base 0x764e0000
size 888832
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\USER32.dll
base 0x76440000
size 627200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\GDI32.dll
base 0x77730000
size 296960
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\ADVAPI32.dll
base 0x76220000
size 798720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\RPCRT4.dll
base 0x778d0000
size 784896
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\WINSPOOL.DRV
base 0x73650000
size 258048
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\msvcrt.dll
base 0x766e0000
size 680448
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\ole32.dll
base 0x77780000
size 1315840
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\DDRAW.dll
base 0x6d2b0000
size 522752
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\DCIMAN32.dll
base 0x71d90000
size 10240
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\SETUPAPI.dll
base 0x77510000
size 1590272
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\OLEAUT32.dll
base 0x776a0000
size 563200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\dwmapi.dll
base 0x71440000
size 39936
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\DINPUT.dll
base 0x70f00000
size 136192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\WINMM.dll
base 0x749d0000
size 189952
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\OLEACC.dll
base 0x74990000
size 215040
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\WSOCK32.dll
base 0x728c0000
size 15360
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\WS2_32.dll
base 0x760b0000
size 179200
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\NSI.dll
base 0x77b60000
size 8192
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\DSOUND.dll
base 0x6e3d0000
size 444416
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\POWRPROF.dll
base 0x753a0000
size 97280
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Stuff\GP3 Belini\Grand Prix 3\binkw32.dll
base 0x10000000
size 262656
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001014
First chance exception
Exception address: 0x77a47b0e
Module name: 'ntdll.dll' (base 0x77a00000, size 1205080)
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Setting breakpoint on entry point (0x00523473)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\ShimEng.dll
base 0x74490000
size 111104
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\apphelp.dll
base 0x75eb0000
size 171008
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\AppPatch\AcGenral.DLL
base 0x6c650000
size 2153984
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\SHLWAPI.dll
base 0x779a0000
size 351744
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\UxTheme.dll
base 0x75090000
size 240128
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\NETAPI32.dll
base 0x75d50000
size 466944
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\PSAPI.DLL
base 0x760a0000
size 12288
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\MSACM32.dll
base 0x733f0000
size 71680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\VERSION.dll
base 0x75f00000
size 20480
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\SHELL32.dll
base 0x76980000
size 11582464
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\sfc.dll
base 0x731c0000
size 4608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\sfc_os.dll
base 0x72ae0000
size 38912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\USERENV.dll
base 0x75f60000
size 108032
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\Secur32.dll
base 0x75f40000
size 72704
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\urlmon.dll
base 0x76300000
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Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path
base 0x76790000
size 1991680
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\MPR.dll
base 0x75aa0000
size 68608
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path
base 0x02440000
size 8839168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
base 0x02440000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path
base 0x02440000
size 8839168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
base 0x02440000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path
base 0x02440000
size 8839168
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
base 0x02440000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\IMM32.DLL
base 0x760e0000
size 114688
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\MSCTF.dll
base 0x76150000
size 806912
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\LPK.DLL
base 0x762f0000
size 23552
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\USP10.dll
base 0x77490000
size 501760
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\PROGRA~1\Google\GOOGLE~1\GOEC62~1.DLL
base 0x71310000
size 123392
Debug event: CREATE_THREAD_DEBUG_EVENT
Thread ID = 0x00001314
Thread handle = 0x0000022c
Start address = 0x77a596d8
Thread local base = 0x7ffde000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6001.18523_none_5cdd65e20837faf2\comctl32.dll
base 0x74df0000
size 1684480
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001014
First chance exception
Exception address: 0x00523473
Exception flags: 0x00000000
Exception code: EXCEPTION_BREAKPOINT
Removing breakpoint on entry point
Injecting DLL loading code...
Copying code to target at address 0x002c0000...
Injection succesful
Setting instruction pointer to injected code (0x002c0000)
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Stuff\GP3 Belini\Grand Prix 3\gpxpdata\gxm\gpxpatch.gxm
base 0x09a00000
size 22016
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Stuff\GP3 Belini\Grand Prix 3\GPxPSup.dll
base 0x09900000
size 30720
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\imagehlp.dll
base 0x77b30000
size 153088
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
base 0x77b30000
Debug event: LOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
path C:\Windows\system32\imagehlp.dll
base 0x77b30000
size 153088
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001014
base 0x77b30000
>> Starting WinMain
>> Loading library
Debug event: UNLOAD_DLL_DEBUG_EVENT
Thread ID = 0x00001314
base 0x71310000
Debug event: EXIT_THREAD_DEBUG_EVENT
Thread ID = 0x00001314
Thread exit code = 0
>> WM_ACTIVATE (active)(not minimized)
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001014
First chance exception
Exception address: 0x00505cc5
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00308000
Debug event: EXCEPTION_DEBUG_EVENT
Thread ID = 0x00001014
Unhandled exception
Exception address: 0x00505cc5
Exception flags: 0x00000000
Exception code: EXCEPTION_ACCESS_VIOLATION
Process tried to read from virtual address 0x00308000
Stack trace:
00505CC5: Stuff\GP3 Belini\Grand Prix 3\GPxPatch.exe! <no symbol>
E7C86800: <no module><no symbol>
45E8764E: <no module><no symbol>
8B0003DF: <no module><no symbol>
8D89084D: <no module><no symbol>
FFFFFDCC: <no module><no symbol>
840FC985: <no module><no symbol>
00049B7C: <no module><no symbol>
00FC6583: Stuff\GP3 Belini\Grand Prix 3\GPxPatch.exe! <no symbol>
708DC18B: <no module><no symbol>
40108A01: <no module><no symbol>
F975D284: <no module><no symbol>
8940C62B: <no module><no symbol>
FFFDBC85: <no module><no symbol>
C08D89FF: <no module><no symbol>
8DFFFFFD: <no module><no symbol>
FFFDBC85: <no module><no symbol>
026A50FF: <no module><no symbol>
0668006A: <no module><no symbol>
E8400100: <no module><no symbol>
00035ADB: <no module><no symbol>
FEFC45C7: <no module><no symbol>
E8FFFFFF: <no module><no symbol>
0003DF3C: <no module><no symbol>
900004C2: <no module><no symbol>
FFFFFFE4: <no module><no symbol>
Registers:
EAX=000009E8 ECX=00000077 ESI=00308000
EBX=00000000 EDX=77A596F4 EDI=00C4961A
CS:EIP=001B:00505CC5
SS:ESP=0023:0012FAA0 EBP=764EE764
DS=0023 ES=0023 FS=003B GS=0000
Re: belini MegaPack *Released*
Date: May 04, 2011 06:45PM
Posted by: ipswich2007
have you disabled warping in the track section of gpxpatch?

Re: belini MegaPack *Released*
Date: May 04, 2011 06:47PM
Posted by: skyclad
I get the same result with or without warping disabled :(

J
Re: belini MegaPack *Released*
Date: May 04, 2011 06:50PM
Posted by: ipswich2007
very weird then, the only thing i can see from the log (not calling myself a log expert) is the folder structure,

i think microprose needs to be in their somewhere

and also the space maybe between gp3 & stuff?

but i doubt they have any relevance :/

are the circuits in the circuits folder ? silly question but the belini 1's i find dont like being outside that folder

Re: belini MegaPack *Released*
Date: May 04, 2011 07:23PM
Posted by: shlund
Ipswich2007 do you plan to update/adjust the Belini reduced tracks to 2011 standard regarding adverts and other graphical items...?? You have done a great job so far, thanks a lot :)
Re: belini MegaPack *Released*
Date: May 04, 2011 07:41PM
Posted by: skyclad
Mmmmm

Might try a clean install. See if that sorts things out

J
Re: belini MegaPack *Released*
Date: May 05, 2011 09:45AM
Posted by: skyclad
HUZZAH! :)

Clean install worked! :)

Cheers for all the help dude!

J
Re: belini MegaPack *Released*
Date: May 05, 2011 02:53PM
Posted by: ipswich2007
Good :) I was going to say ye do that when you mentioned it.

I thought it may have been some file/folder structure thing :/

enjoy the tracks mate

@shlund myself at the moment I have no plans in the current future to do it

i've just checked out the downloads section, turns out you were the one who's updated them anyways lol.

think you're doing a decent job of updating them at the moment.

id be happy to look through the videos of races to point out any ads you've missed if youd like a spotter?

as for doing my own, not at the moment, don't have the personal motivation to physically make the jams lol especially no motivation to make new objects :/







all the best

Re: belini MegaPack *Released*
Date: May 06, 2011 10:47AM
Posted by: shlund
I only used the original jams and replaced the bitmaps in order to look like the 2011 season....

I will try to make the tracks one by one, but can't garantee anything.. :)
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