hi
This is meant to be an experiment. I've put together a sort of starting toolkit so who wants can aproach the editing. It doesn't mean you'll make complete tracks but means you will make NON-EMPTY tracks still looking good if you want to try something by yourself. Complete tracks still require additional learning. You will still need to follow the tutorial for the various steps.
The file is available
HERE. The package is composed of:
1) A complete empty track. There is nothing inside. It only shows the logic behind the track modeling and the pitlane connection.
2) A Showcase track. Here there are placed all along the layout all the commonly used objects and a couple of textures for showing purposes.
3) A Showcase folder. Here there are 3 subfolders
- Generic: these are the never miss jams of every track. The custom jams to start mapping the track.
- 3D: this is a list of the most used 3D objects. Each object is placed in a own folder with its own jam file/s.
- 2D: this is a list of the most used 2D objects. Meaning marshals, vehicles, helicopters... They don't have a physical shape, only need to be placed to work
4) A generic jam folder with all the jam files there. You can rename it how you want and import jams from there
Both tracks are working and driveable. So oyu can have a lap around and see the objects you need. You can proceed in 2 ways:
1) Open the Empty track shape your own layout. Then create a jam folder with a proper name and move inside this folder all the generic jams. Then import in the track only the objects you intend to use and move their related jams into your jam folder. In this way you'll save id for more objects.
2) Open the showcase and shape your layout from there. so you'll have all the objects and jams already loaded. All you have to do is to rename the folder YourTrack3jam into whatever you want, then double click each jam on the track tree and locate the same jam from the renamed jam folder.
In both ways, as for the objects, you need to manage the object definition of every object for each poser you'll put on the track.
Each Jam ID is made unique for its owner object so textures are fully customizable. Also in case of adverts or buildings there are provided multiple jams to have more combinations.
In the package there is also a document bringing the list of all the used jam ID. they are highlighted by category so it will help to spot if an ID has been used. Use it to know what ID to use. For safety reason is better to use only the IDs listed in the document as many are reserved to the game to load other textures. Trees are too many textures so they can be loaded from the genjam folder when needed and applied like a 2D object. Just check the ID is still free.
If it turns out useful the list of objects can be expanded to other common objects.
I think this is the ultimate attempt I can do. Hope you find it useful.
Enjoy
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Edited 3 time(s). Last edit at 11/13/2012 06:34PM by R_Scandura.